Ministry Forces

It is rumored that the Ministries have the capability of constructing special units with the appropriate technology. Below is a compendium of these rumored units.

1. Imperial Eye Agent
2. Imperial Eye Network
3. Imperial Eye Scout
4. Imperial Eye Flagship
5. Stigmata Floating Fortress
6. Stigmata Defender
7. Stigmata MegaFortress
8. Stigmata Mech Defender
9. Stigmata Garrison Flagship
10. Imperial Assault Mech
11. Imperial Assault Fighter
12. Imperial Fleet Flagship
13. Imperial Missile Battery
14. Imperial Siege Tank
15. Imperial Guard Flagship

Detailed Description of Units:

1. Imperial Eye Agent (Beholder)

[3050] Assassin (-6) +
[3250] Special Forces (-5) +
[5800] Xyll Warbeast {3} (-9) +
(8700) Neurocellular Surgery {2} (-4)
|
Upgrade Spy+++ to Imperial Eye Agent at Fort

<> Resources

Fo: +9
Me: +1
Bi: +81
El: +1
We: +7
Mo: +4

<> Statistics

Type: FOOT
Move: 77
Spot: 12
Camo: 24
Agility: 21
Armor: 10
Psy Def: 91
Rank: 8
Turns: +1
$: 242

<> Attack Modes

I: 21/162
A: 13/48
C: 21/20

<> Abilities

- Can be loaded
- Does NOT consume food.
- IMMUNE to the Plague.
- Attacks on Byzantium II without the Emperor being declared


2. Imperial Eye Network (Omniscient)

[3050] Assassin (-6) +
[3250] Special Forces (-5) +
(7000) Discontinuity Field Generator {2} (-5) +
(12100) Neumonic Armor {2} (-9)
|
Unit can NOT be built.

<> Resources

Me: 1
Tr: 1
Ch: 12
Bi: 35
El: 18
Ce: 1
We: 33
Mo: 4
Ge: 5

<> Statistics

Type: FOOT
Move: 0
Spot: 32
Camo: 52
Agility: 19
Armor: 1
Psy Def: 85
Rank: 8
Turns: 0
$: 127

<> Unit has NO Weaponry

<> Abilities

- CANNOT be loaded
- NON-combatant
- Does NOT consume food.
- IMMUNE to the Plague.


3. Imperial Eye Scout (Blade Runner)

[2050] Aircraft Surveillance (-3) +
[3050] Assassin (-6) +
[3250] Special Forces (-5) +
[5050] Raider Stealthship {2} (-4)
|
Build Imperial Eye Scout in Starport

<> Resources

Fo: 10
Me: 7
Tr: 1
Ch: 34
El: 74
Ce: 9
Mo: 48
Si: 1

<> Statistics

Type: LANDER
Move: 27
Spot: 24
Camo: 20
Agility: 7
Armor: 22
Psy Def: 61
Rank: 8
Turns: 4
$: 396

<> Attack Modes

I: 7/22
A: 13/78
CS: 7/22

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.
- Attacks on Byzantium II without the Emperor being declared


4. Imperial Eye Flagship (Infiltrator)

[5050] Raider Stealthship {2} (-4) +
(5400) Meson Cannon (-7) +
[9850] Rocket Legion {3} (-6) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Imperial Eye Flagship at Starport

<> Resources

Fo: +83
Me: +3
Tr: +1
Ch: +28
Bi: +5
El: +9
Ce: +80
We: +15
Mo: +74
Ge: +1
Si: +3

<> Statistics

Type: JUMP
Move: 19
Spot: 21
Camo: 23
Agility: 14
Armor: 77
Psy Def: 179
Rank: 0
Turns: +6
$: 999

<> Attack Modes

RS: 14/77
CS: 14/77

<> Abilities

- Can be loaded
- Does NOT consume food.


5. Stigmata Floating Fortress (Fortress)

(5400) Meson Cannon (-7) +
(21500) Advanced Hovertech {3} (-7)
|
Build Stigmata Floating Fortress in Fort

<> Resources

Me: 23
Tr: 1
Ch: 18
El: 11
Ce: 70
We: 10
Mo: 60
Ge: 1

<> Statistics

Type: HOVER
Move: 75
Spot: 10
Camo: 5
Agility: 10
Armor: 70
Psy Def: 95
Rank: 4
Turns: 4
$: 551

<> Attack Modes

A: 16/150
D: 11/50
C: 18/18

<> Abilities

- Cargo Capacity: 4 unit(s)


6. Stigmata Defender (Protector)

(3600) Symbiot Psychology {2} (-9) +
[6600] Power Hover Tank {2} (-4) +
[9850] Rocket Legion {3} (-6)
|
Build Stigmata Defender in Fort

<> Resources

Me: 2
Tr: 1
Ch: 57
Bi: 3
El: 10
Ce: 30
We: 10
Mo: 14
Ge: 1

<> Statistics

Type: HOVER
Move: 91
Spot: 13
Camo: 9
Agility: 15
Armor: 29
Psy Def: 120
Rank: 2
Turns: 2
$: 225

<> Attack Modes

I: 19/29
A: 14/25
CS: 17/10

<> Abilities

- Can be loaded


7. Stigmata MegaFortress (MegaFortress)

(3600) Symbiot Psychology {2} (-9) +
[3800] Power Divebombers (-2) +
[5650] Mastiff Shock Tank {2} (-2) +
(12100) Polymorphonic Carbon {2} (-4)
|
Build Stigmata MegaFortress in Fort

<> Resources

Me: 3
Tr: 1
Ch: 155
El: 6
Ce: 64
We: 11
Mo: 54
Ge: 1

<> Statistics

Type: AIR
Move: 123
Spot: 12
Camo: 2
Agility: 8
Armor: 48
Psy Def: 87
Rank: 7
Turns: 5
$: 667

<> Attack Modes

I: 10/324
A: 14/96

<> Abilities

- Can be loaded


8. Stigmata Mech Defender (Cavalier)

(3600) Symbiot Psychology {2} (-9) +
(4400) Fusion Beams (-3) +
[6950] Advanced Mechanized Warrior (-4) +
[9850] Rocket Legion {3} (-6)
|
Build Stigmata Mech Defender in Starport

<> Resources

Fo: 44
Me: 2
Tr: 1
Ch: 166
Bi: 5
El: 9
Ce: 43
We: 26
Mo: 21
Ge: 1
Si: 2

<> Statistics

Type: LANDER
Move: 51
Spot: 16
Camo: 13
Agility: 15
Armor: 37
Psy Def: 123
Rank: 2
Turns: 5
$: 739

<> Attack Modes

I: 15/50
C: 15/18
CS: 15/48

<> Abilities

- Can be loaded
- Does NOT consume food.


9. Stigmata Garrison Flagship (Sentinel)

[3000] Advanced Space Fighter +
[15500] Space Marines {3} (-6) +
[17250] Doomstar {3} (-8)
|
Upgrade Flagship Engineer+++ to Stigmata Garrison Flagship at Starport

<> Resources

Fo: +230
Me: +16
Tr: +1
Ch: +115
Bi: +10
El: +18
Ce: +445
We: +40
Mo: +244
Ge: +1

<> Statistics

Type: SPACE
Move: 11
Spot: 28
Camo: 0
Agility: 8
Armor: 242
Psy Def: 253
Rank: 9
Turns: +14
$: 2695

<> Attack Modes

RS: 9/242
DS: 10/140
CS: 16/48

<> Abilities

- CANNOT be loaded
- Does NOT consume food.


10. Imperial Assault Mech (Gladiator)

(5400) Meson Cannon (-7) +
[6950] Advanced Mechanized Warrior (-4) +
(7000) Discontinuity Field Generator {2} (-5) +
(12600) Cyberpilot {3} (-1)
|
Build Imperial Assault Mech in Starport

<> Resources

Fo: 18
Me: 3
Tr: 1
Ch: 80
Bi: 3
El: 9
Ce: 16
We: 23
Mo: 33
Ge: 1
Si: 1

<> Statistics

Type: LANDER
Move: 45
Spot: 15
Camo: 14
Agility: 11
Armor: 33
Psy Def: 104
Rank: 3
Turns: 4
$: 528

<> Attack Modes

D: 11/45
C: 11/23
DS: 11/29
CS: 11/17

<> Abilities

- Can be loaded
- Does NOT consume food.


11. Imperial Assault Fighter (Saber)

[3000] Advanced Space Fighter +
(7000) Discontinuity Field Generator {2} (-5) +
[7100] Jump Space Torpedo Bomber {2} +
(12600) Cyberpilot {3} (-1)
|
Build Imperial Assault Fighter in Fort

<> Resources

Fo: 15
Me: 2
Tr: 1
Ch: 84
Bi: 5
El: 5
Ce: 13
We: 21
Mo: 20
Ge: 1
Si: 1

<> Statistics

Type: JUMP
Move: 6
Spot: 13
Camo: 19
Agility: 15
Armor: 29
Psy Def: 141
Rank: 0
Turns: 4
$: 427

<> Attack Modes

RS: 15/29
DS: 15/29

<> Abilities

- Can be loaded
- Does NOT consume food.
- IMMUNE to the Plague.


12. Imperial Fleet Flagship (Valkyrie)

[7000] Space Dreadnought {2} (-6) +
[7300] Space Carrier MkII +
[9850] Rocket Legion {3} (-6) +
(23900) Discontinuity Beam {3} (-9)
|
Upgrade Flagship Engineer+++ to Imperial Fleet Flagship at Starport

<> Resources

Fo: +222
Me: +28
Tr: +1
Ch: +248
Bi: +3
El: +8
Ce: +215
We: +29
Mo: +103
Ge: +1
Si: +8

<> Statistics

Type: JUMP
Move: 24
Spot: 22
Camo: 16
Agility: 10
Armor: 149
Psy Def: 194
Rank: 7
Turns: +11
$: 2351

<> Attack Modes

RS: 10/149
CS: 10/149

<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.
- Loaded units can attack if they have Psychic or space attack weaponry while this unit is attacking


13. Imperial Missile Battery (Morning Star)

(500) Megachassis +
(1350) Web Missiles (-4) +
(3500) Spore Delivery {2} (-6) +
(4300) Powered Csteel Armor (-2)
|
Build Imperial Missile Battery in Fort

<> Resources

Me: 21
Tr: 13
Ch: 55
Bi: 65
El: 75
Ce: 157
Mo: 16

<> Statistics

Type: CRAWLER
Move: 0
Spot: 13
Camo: 1
Agility: 1
Armor: 74
Psy Def: 58
Rank: 1
Turns: 6
$: 382

<> Attack Modes

I: 7/76
A: 7/96
RS: 8/56

<> Abilities

- Can be loaded
- Does NOT consume food.


14. Imperial Siege Tank (Mangler)

(3500) Spore Delivery {2} (-6) +
[5650] Mastiff Shock Tank {2} (-2) +
[7650] PTS Meson Cannon {2} (-1)
|
Build Imperial Siege Tank in Fort

<> Resources

Me: 10
Tr: 1
Ch: 29
Bi: 11
El: 19
Ce: 74
Mo: 31
Ge: 1

<> Statistics

Type: TREAD
Move: 54
Spot: 10
Camo: 2
Agility: 7
Armor: 45
Psy Def: 55
Rank: 3
Turns: 3
$: 248

<> Attack Modes

I: 6/90
D: 6/135

<> Abilities

- Can be loaded


15. Imperial Guard Flagship (Vladimir)

[6350] Meson Space Cruiser (-4) +
[9850] Rocket Legion {3} (-6) +
(21500) Advanced Hovertech {3} (-7) +
(23900) Discontinuity Beam {3} (-9)
|
Upgrade Flagship Engineer+++ to Imperial Guard Flagship at Starport

<> Resources

Fo: +175
Me: +6
Tr: +1
Ch: +131
Bi: +2
El: +8
Ce: +169
We: +19
Mo: +105
Ge: +1
Si: +6

<> Statistics

Type: JUMP
Move: 19
Spot: 21
Camo: 16
Agility: 12
Armor: 127
Psy Def: 197
Rank: 6
Turns: +9
$: 1856

<> Attack Modes

RS: 12/127
DS: 12/127

<> Abilities

- CANNOT be loaded
- Does NOT consume food.


