EFS.EXE -> EFSHYP.EXE Change Log

The purpose of this log is to identify changes I've made to the
EFS.EXE. Any changes to the EFS.EXE are being saved in EFSHYP.EXE

To use the changes, simply run EFSHYP.EXE or rename EFS.EXE to
EFS.EXE.BAK and then rename EFSHYP.EXE to EFS.EXE.

In the log I am going to list the locations where I have found certain
behaviors in the EXE. Currently, this list is very tiny (and, in fact,
only includes two changes), but I hope to find other areas in the future.

By changing:
000BB980: 26 -> 00 ( Spitter -> Grappler )
000BB98C: 28 -> 03 ( Shuffler -> Pod Ship )
000BB994: 26 -> 02 ( Spitter -> Spore Ship )
000BB9A4: 26 -> 01 ( Spitter -> Blow Ship )
000BB9A8: 2A -> 02 ( Butcher -> Spore Ship )
000BB9AC: 2B -> 00 ( Reaver -> Grappler )

Why:
This allows the Symbiots a chance to build space ships so that they
can spread throughout the galaxy even with the loss of their initial
ships.

Results:
Symbiot AI now builds all the Symbiot units.

By changing:
000BBEE0 - 000BBEE1: F4 01 -> E7 03 ( 500 -> 999 Food )
000BBEE4 - 000BBEE5: C8 00 -> F4 01 ( 200 -> 500 Energy )
000BBEE8 - 000BBEE9: C8 00 -> F4 01 ( 200 -> 500 Metal )
000BBEEC: 64 -> FA ( 100 -> 250 Trace )
000BBEF0: 64 -> C8 ( 100 -> 200 Exotica )
000BBEF4: 32 -> FA ( 50 -> 250 Chemicals )
000BBEF8: 32 -> C8 ( 50 -> 200 Biochems )
000BBEFC: 32 -> FA ( 50 -> 250 Electronics )
000BBF00: 32 -> FA ( 50 -> 250 Ceramsteel )
000BBF04: 19 -> 32 ( 25 -> 50 Wetware )
000BBF08: 19 -> 64 ( 25 -> 100 Monopols )
000BBF0C: 0A -> 32 ( 10 -> 50 Gems )
000BBF10: 02 -> 0A ( 02 -> 10 Singularities )

Why:
The League needs more resources stocked at their Agoras since the
computer players gobble them up.

Results:
League now restocks with the above resource values.
