Air Units

The Air movement class allows units to move through the sky unencumbered. The caveat is that once an Air unit has spent a turn away from a city, they must return to a city on the following turn or will be lost due to running out of fuel. On Barren worlds, air units use twice as much movement because of the thin air makes their air-breathing engines less efficient.

Air units are the most mobile terrestrially-based units in the game.

Air units can be hit by the following weaponry:

1. Psychic
2. Ranged Space (from orbital units or in space only)
3. Direct Space (in space only)
4. Close Space (in space only)

The following Air units exist in Hyperion:

The unit list is sorted by (RANK)

1. Gunship (4)
2. Killer Gunship (4)
3. Morph Gunship (4)
4. Stealth Gunship (4)
5. Psy Killer Gunship (4)
6. Vau Fighter (5)
7. Symbiot Spitter (5)
8. Jet-Propulsion Fighter (5)
9. Atmospheric Fighter (5)
10. Laser Fighter (5)
11. Morph Fighter (5)
12. Stealth Fighter (5)
13. Psy Laser Fighter (5)
14. Divebomber (6)
15. Power Divebomber (6)
16. Morph Divebomber (6)
17. Stealth Divebomber (6)
18. 3rd-Republic Hyper Bomber (6)
19. Stigmata MegaFortress (7)
20. Strategic Bomber (7)
21. Neutron Bomber (7)
22. Stealth Bomber (7)
23. Stealth Neutron Bomber (7)
24. Spy Plane (9)
25. Stealth Spy Plane (9)
26. Cargo Plane (9)
