File Description:

      EFSHYP.EXE - Modifed EFS.EXE file for use with Hyperion
  EFSHYP.EXE.TXT - Text description of the EFSHYP.EXE file - please read this!
           *.DAT - Modified EFS files
         EFS.INI - Modified EFS Initialization file
      README.TXT - Text version of HYPERION.DOC

These will be included in the final release:

HYPERION.DOC - Word 6.0 / 95 Document that is the Readme file for the patch - a must read!
 HYPTECH.PPT - PowerPoint 4.0 Document containing the technology charts
HYPERION.XLS - Excel 97 / 95 / 5.0 Spreadsheet containing unit statistics, technology score
               calculations, unit score calculations, and technology research point calculations

Installation Instructions:

1. Make a backup copy of your DAT directory (call it DAT.BAK or something like that)
2. Make a backup copy of your MANOWITZ directory (call it MANOWITZ.BAK or something like that)
3. Extract all files into your EFS directory, the *.DAT files will go into the DAT directory
   and the *.TXT files with go into the MANOWITZ directory as well as CORINTH.ZIP being extracted
   to your EFS directory.
4. Print out HYPERION.DOC, HYPTECH.PPT, and HYPERION.XLS so that you can refer to them as
   you play, for there are many differences between the orginal EFS and the
   Hyperion Patch.
5. SOREN.SAV is no longer included in this archive but a new version is available
   from my website (see below).
6. My modification to the Trojan Map is no longer included in this archive, but it may be downloaded
   from my website (see below).
7. Each DAT file has information about its update and the modifications I made if you're interested.
8. Run EFSHYP.EXE to run the game! Have fun!

Notes on UNIT*.DAT's

There are now 4 UNIT*.DAT files included with Hyperion. The numbered UNIT.DAT files (UNIT1-3) are for
specific "Epochs" of the game:

 UNIT.DAT - file used during games
UNIT1.DAT - Epoch 1 UNIT.DAT this is the same as UNIT.DAT included in the ZIP file
UNIT2.DAT - Epoch 2 UNIT.DAT this if for use when a certain technological level is reached (see below).
UNIT3.DAT - Epoch 3 UNIT.DAT this if for use when a certain technological level is reached (see below).

The current UNIT.DAT included in the ZIP file is for Epoch 1. The only difference between the UNIT.DAT
files is that certain units are disabled so that the AI Build Combat tables do not overflow and push
the low technology units off the table at the beginning of the game. There are only 70 unit build slots
for 3 different categories: Air, Land, and Space. Since Hyperion has 358 units (or so) and there is room
for only 210 units if the categories were equally divided, a large portion of the early units spill out
of the AI Build Combat table and the AI will not build these units. This makes for a very hard time for
the AI to compete in Hyperion games because most of the units they can build are not available until
they research the latter technologies. Tanks, Covert Legions, Naval Amphibiouscraft, are typically off
the list because the higher units stay on the list. So UNIT1.DAT is for Epoch 1 and takes the player
through at least the research of Powered Ceramsteel Armor. To determine when to move on to the Epoch 2
(UNIT2.DAT) UNIT.DAT do so when you have researched the technologies to produce any of the following
units (simply copy UNIT2.DAT to UNIT.DAT). The following list presents the technology list for the 2nd
Epoch, organized by Technology Tree. Technologies of a particular Epoch (2 & 3) have a number in braces
after their name. For example, if a technology has {2} then it is for Epoch 2.

Epoch 2:
	Microbiology
	          8 - Wetware {2}
	         12 - Viral DNA {2}
		 13 - Dormant Virus {2}
		 16 - Spore Delivery {2}
		 17 - Necrosis {2}
		 23 - Hostile Environment Mastery {2}
		 24 - Neurocellular Surgery {2}
	Physics
		 44 - Advanced Nanotechnology {2}
		 45 - Neumonic Armor {2}
		 46 - Polymorphonic Carbon {2}
		 47 - Discontinuity Field Generator {2}
	Psychosocial Engineering
		 62 - Symbiot Psychology {2}
		 65 - Indoctrination {2}
		 66 - Liturgical Ritual {2}
		 67 - Holy Warriors {2}
	Applied Technology
		 69 - Space Dreadnought {2}
		 74 - PTS Meson Amphibiouscraft {2}
		 77 - Jump Space Torpedo Bomber {2}
		 83 - Starbase MK M {2}
		 84 - Guided Missile Amphibiouscraft {2}
		 91 - PTS Meson Cannon {2}
		 94 - Mastiff Shock Tank {2}
		 93 - Grim Reaper Tank {2}
		 98 - Direwolf Fusion Tank {2}
		 99 - Violator Assault Gun {2}
		101 - Demolition {2}
		102 - Raider Stealthship {2}
		109 - Genetic Warrior Legion {2}
		110 - Power Hover Tank {2}

For Epoch 3 (UNIT3.DAT) switch to that Epoch when you have researched any of the following units
(copy UNIT3.DAT to UNIT.DAT). The list is organized the same as above:

Epoch 3:
	Microbiology
		  9 - Cyberpilot {3}
	Physics
		 38 - Advanced Hovertech {3}
		 48 - Discontinuity Beam {3}
		 51 - Cloaking Shields {3}
	Applied Technology
		 78 - Space Marines {3}
		 82 - Doomstar {3}
		100 - Pestulator Bio Artillery {3}
		103 - Xyll Warbeast {3}
		104 - Rocket Legion {3}
		107 - Ranger Legion {3}
		113 - Plague Bomb {3}

Using 3 different UNIT.DAT's is only for the AI and computer players to build units
early in the game and keep pace with the human players. I am hoping that this will
make computer games more challenging for single players with the use of 3 different
Epoch UNIT.DAT's. Since Epoch 1 overlaps with Epoch 2 and Epoch 2 with Epoch 3, the
computer players should be able to keep pace so long as they don't get too far behind
in technological research.

Upgrading from a previous version of Hyperion:

The latest changes in the Hyperion patch have made it "incompatible" with versions prior to V1.375.
These incompatibilites arise due to unit position changes in that the game will play not as intended.
You will either need to stick with the current version or start a new game for the patch to play
correctly. As an example of one of the incompatibilities, Militia have been moved to a new position
and their former position replaced by the Vau Mercenary. The Vau Mercenary is an incredibly powerful
unit that the Vau can now build in Vau Cities if there are attacked. If you play an older game, all of
your Militia will now become Vau Mercenaries making you simulataneously very powerful and very poor,
since Vau Mercenary upkeep is ~480 Firebirds / turn!

Thanks to Mike Ely, Russel Gillen, and Klaus Borek who've provided great feedback on items I've been tinkering with!
Thanks to Maciej Swierzewski who is working with Mitchell on the EFS Editor and adding all the *.DAT
funtionality.
Thanks to Mitchell Baldwin who is keeping the EFS dream alive by working on the Galaxy Editor that will
enable me to continue to upgrade this patch and work on finishing my first elusive galaxy!
Thanks to P. Sean O'Neal for lots of new insights and tidbits and his continued pursuit of learning about
EFS through the role playing books.
Thanks to Joanne for her unit suggestions that inspired me to continue developing the patch and carry out my
ideas for new computer-player units.
Thanks to Kent Peterson for all his brilliant suggestions on making the Hyperion Patch better!

This patch contains many changes between V1.3 and V1.375 and many deal with balance, number of units
able to build in the early game, tech research philosophy adjustments and most notably the addition
of MANOWITZ entries that deal specifically with the Hyperion patch.

The MANOWITZ changes mostly deal with including a lot of readme information in the text so that it
is easier to reference it in the game. I've included Tech Trees to give a new player a basic idea of
Tech Research Costs for a given branch choice and whether the Church likes or dislikes that tech. I also
have a unit summary for every unit in the game is now accessible from "Volume 5: Military Units" under
the "Archive" Menu.

Volume 5 is very informative and includes updated Unit Summary information for each unit that was
previously included in the README file and not available from within the game.

This patch is meant to be an interim release until I am able to update all the documentation and narrow
in on a few more things that I've missed to make the patch better!

If you have any problems running my patch, please email me at casperm4@home.com and I'll see
if I can help or visit the Hyperion Patch web page at

http://www.twarriors.com/~hyperion

