Violator Assault Gun {2} Applied Technology and the following unit(s) are described in this tome:

1. Anti-Aircraft Gun
2. Anti-Tank Gun
3. Artillery
4. SP Anti-Air Gun
5. SP Anti-Tank Gun
6. SP Artillery
7. Rocket Artillery
8. Shock Rocket Artillery
9. Stealth Rocket Artillery
10. Assault Gun
11. Shock Assault Gun
12. Stealth Assault Gun

Violator Assault Gun {2}

(1350) Web Missiles (-4) +
(1700) Ceramsteel +
(3500) Fusion Rifles (-2)
|
[3500] Violator Assault Gun {2} (-6)
|
|><[6350] Pestulator Bio Artillery {3} (-9)...
|
<>Build Assault Gun+++ in Factory
><Upgrade PTS Laser Cannon+++ to PTS Fortification at ANY building
><Upgrade Assault Gun+++ to Shock Assault Gun at Factory
><Upgrade Submarine+++ to Morph Submarine at Fort
><Upgrade Submarine+++ to Morph Missile Submarine at Fort
><Upgrade Assault Gun+++ to Stealth Assault Gun at Factory

And what district of Byzantium Secundus is not wracked by the roar of that abominable engine called the Violator? Who can sleep soundly of nights knowing that at any moment their tower might be breached and brought down about their heads, or that the last sound they will hear before incineration is the hissing crack as the very air retreats in horror from the Violator's greedily arcing beam?



1. Anti-Aircraft Gun (Flak)

(200) Physics
|
Build Anti-Aircraft Gun in Mine

<> Resources

Me: 81
Tr: 24
Ch: 42

<> Statistics

Type: TREAD
Move: 10
Spot: 2
Camo: 0
Agility: 1
Armor: 9
Psy Def: 9
Rank: 5
Turns: 1
$: 33

<> Attack Modes

A: 2/24
C: 2/1

<> Abilities

- Can be loaded


2. Anti-Tank Gun (ATG)

(200) Physics
|
Build Anti-Tank Gun in Mine

<> Resources

Me: 56
Tr: 18
Ch: 36

<> Statistics

Type: TREAD
Move: 9
Spot: 2
Camo: 0
Agility: 2
Armor: 7
Psy Def: 7
Rank: 3
Turns: 1
$: 28

<> Attack Modes

I: 2/14
D: 2/21

<> Abilities

- Can be loaded


3. Artillery (Artillery)

(200) Physics
|
Build Artillery in Mine

<> Resources

Me: 45
Tr: 15
Ch: 25

<> Statistics

Type: TREAD
Move: 8
Spot: 2
Camo: 0
Agility: 1
Armor: 6
Psy Def: 5
Rank: 6
Turns: 1
$: 23

<> Attack Modes

I: 4/28

<> Abilities

- Can be loaded


4. SP Anti-Air Gun (Tornado)

(500) Composite Armor
|
Build SP Anti-Air Gun in Factory

<> Resources

Me: 68
Tr: 30
Ch: 58

<> Statistics

Type: TREAD
Move: 15
Spot: 3
Camo: 0
Agility: 2
Armor: 13
Psy Def: 11
Rank: 5
Turns: 2
$: 50

<> Attack Modes

A: 4/36
C: 3/2

<> Abilities

- Can be loaded


5. SP Anti-Tank Gun (Bruiser)

(500) Composite Armor
|
Build SP Anti-Tank Gun in Factory

<> Resources

Me: 46
Tr: 22
Ch: 56

<> Statistics

Type: TREAD
Move: 14
Spot: 3
Camo: 0
Agility: 4
Armor: 10
Psy Def: 9
Rank: 3
Turns: 1
$: 42

<> Attack Modes

I: 4/20
D: 2/30

<> Abilities

- Can be loaded


6. SP Artillery (Smyter)

(500) Composite Armor
|
Build SP Artillery in Factory

<> Resources

Me: 39
Tr: 19
Ch: 42

<> Statistics

Type: TREAD
Move: 12
Spot: 3
Camo: 0
Agility: 3
Armor: 9
Psy Def: 8
Rank: 6
Turns: 1
$: 35

<> Attack Modes

I: 5/40

<> Abilities

- Can be loaded


7. Rocket Artillery (Howler)

(500) Composite Armor +
(1350) Web Missiles (-4)
|
Build Rocket Artillery+++ in Factory

<> Resources

Me: 76
Tr: 5
Ch: 135
El: 18

<> Statistics

Type: TREAD
Move: 20
Spot: 4
Camo: 1
Agility: 2
Armor: 14
Psy Def: 12
Rank: 6
Turns: 2
$: 137

<> Attack Modes

I: 12/90
A: 5/51

<> Abilities

- Can be loaded


8. Shock Rocket Artillery (Hellcat)

(1350) Web Missiles (-4) +
(12100) Polymorphonic Carbon {2} (-4)
|
Upgrade Rocket Artillery+++ to Shock Rocket Artillery at Factory

<> Resources

Ch: +54
Ce: +35
We: +7
Mo: +15
Ge: +1

<> Statistics

Type: TREAD
Move: 66
Spot: 8
Camo: 2
Agility: 6
Armor: 32
Psy Def: 59
Rank: 6
Turns: +2
$: 335

<> Attack Modes

I: 14/136
A: 7/85

<> Abilities

- Can be loaded


9. Stealth Rocket Artillery (Werewolf)

(1350) Web Missiles (-4) +
(12100) Neumonic Armor {2} (-9)
|
Upgrade Rocket Artillery+++ to Stealth Rocket Artillery at Factory

<> Resources

Ch: +29
El: +8
Ce: +34
We: +7
Mo: +16
Ge: +1

<> Statistics

Type: TREAD
Move: 36
Spot: 8
Camo: 37
Agility: 4
Armor: 29
Psy Def: 59
Rank: 6
Turns: +2
$: 341

<> Attack Modes

I: 16/120
A: 9/70

<> Abilities

- Can be loaded


10. Assault Gun (Violator)

[3500] Violator Assault Gun {2} (-6)
|
Build Assault Gun+++ in Factory

<> Resources

Me: 14
Tr: 1
Ch: 45
El: 16
Ce: 28
Mo: 11

<> Statistics

Type: TREAD
Move: 29
Spot: 5
Camo: 1
Agility: 3
Armor: 19
Psy Def: 16
Rank: 7
Turns: 2
$: 124

<> Attack Modes

I: 14/114
D: 3/38

<> Abilities

- Can be loaded


11. Shock Assault Gun (Detonator)

[3500] Violator Assault Gun {2} (-6) +
(12100) Polymorphonic Carbon {2} (-4)
|
Upgrade Assault Gun+++ to Shock Assault Gun at Factory

<> Resources

Ch: +53
Ce: +10
We: +6
Mo: +21
Ge: +1

<> Statistics

Type: TREAD
Move: 73
Spot: 8
Camo: 2
Agility: 6
Armor: 34
Psy Def: 60
Rank: 7
Turns: +1
$: 365

<> Attack Modes

I: 16/190
D: 4/68

<> Abilities

- Can be loaded


12. Stealth Assault Gun (Penetrator)

[3500] Violator Assault Gun {2} (-6) +
(12100) Neumonic Armor {2} (-9)
|
Upgrade Assault Gun+++ to Stealth Assault Gun at Factory

<> Resources

Ch: +49
El: +12
Ce: +8
We: +6
Mo: +18
Ge: +1

<> Statistics

Type: TREAD
Move: 42
Spot: 8
Camo: 37
Agility: 4
Armor: 30
Psy Def: 59
Rank: 7
Turns: +1
$: 369

<> Attack Modes

I: 18/170
D: 6/60

<> Abilities

- Can be loaded


Violator Assault Gun {2} -