Produced Resources

Chemical Plant - Chemicals

Chemicals are one of the key components used in any unit and the energy source for more advanced production facilities. The use of Chemicals in the construction of a unit has a positive effect on the following unit statistics:

Movement Rate
Camouflage
Armor
Attack Strength


Electronics Plant - Electronics

Electronics is the backbone of virtually every technologically-advanced unit. Applications include servos, silicon wafers, think machines, sensors, and many others. The use of electronics in the construction of a unit has the following positive effects on the unit's statistics:

Movement Rate
Spotting
Camouflage
Agility
Accuracy

Electronics Plants cannot be constructed until Energy Physics has been researched.


Bioplant - Biochems

Biochems represent the advancement of technology to produce drugs that enhance the following unit characteristics:

Movement Rate (Foot only)
Spotting (Foot only)
Camouflage (Foot only)
Agility (Foot only)
Armor (Foot only)
Accuracy (Foot only)
Attack Strength

Bioplants cannot be constructed until Pharmaceuticals has been researched.


Ceramsteel Plants - Ceramsteel

Ceramsteel is technologically superior to metal in every way and is used to replace metal in advanced applications, especially those where weight is critical. The use of Ceramsteel in the construction of a unit has a direct impact on its armor.

The side effects of using Ceramsteel in the construction of a unit are lower:

Movement Rate
Camouflage
Agility

and an increase in the number of Singularities required for a unit with jump capability.

However, these effects are half that of Metal.

Ceramsteel Plants cannot be constructed until Ceramsteel Technology has been researched.


Fusoriums - Monopols

Fusoriums are integral to fusion power generation and produce Monopols that can be used to generate power supplies for fusion weapons and powered armor. Monopols are also harnessed in the creation of Singularities. The use of Monopols to create a unit has the following positive effects on the unit's statistics:

Movement Rate
Armor
Attack Strength

Fusoriums cannot be constructed until Monopols has been researched.


Cyclotron - Singularities

Cyclotrons are massive structures that are able to accelerate particles at speeds close to the speed of light in order to better understand physics. In order to fund such costly experiments, Cyclotrons are also able to produce Singularities used to enable space vessels to travel through the Jump Gates. The number of Singularities required for a jump-capable vessel is proporitional to the amount of Metal and Ceramsteel used to create it.

Cyclotrons cannot be built until Cyclotron has been researched.


Wetware Planets - Wetware

Wetware is the technological combination of man with machine. The use of Wetware in the construction of a unit has a positive effect on the following statistics:

Movement Rate (Foot only)
Agility
Accuracy

Wetware Plants cannot be constructed until Wetware Technology has been researched.
