// Edited 16OCT04 for Hyperion V1.4 by Matt Caspermeyer
//
// Trait File
//
// Each house's traits are enclosed in {}.  The strings of numbers after
// the difficulty level are the 15 positive traits.  The strings of numbers
// after that are the 11 negative traits.  0 means they do not get that trait
// and a 1 means they do.
//
// Also provides default names for the 3 portraits for each house
//
//	     N N E R W C A M F F M P P I B   D I I I T S A D D E E
//	     O S N o E L d S i i i h s S a   e n n M y p T e T i i
//		   L	 m   C L c y y A t   s b s T r e   c   C L
{
"house" "0" "Celestra" "Flavius" "Chi Kao"
"beginner"  "1 1 0 1 0 0 0 0 1 0 1 1 1 0 1" "0 1 0 0 0 1 0 0 1 0 1"
"easy"      "1 1 0 1 0 0 0 0 1 0 0 1 1 0 1" "0 1 0 0 0 1 0 0 1 0 1"
"average"   "1 0 0 1 0 0 0 0 1 0 0 1 1 0 1" "0 1 0 0 0 1 0 0 1 0 1"
"difficult" "1 0 0 1 0 0 0 0 0 0 0 1 1 0 1" "0 1 0 0 0 1 0 0 1 0 1"
"ridiculus" "0 0 0 1 0 0 0 0 0 0 0 1 1 0 1" "0 1 0 0 0 1 0 0 1 0 1"
}
//	     N N E R W C A M F F M P P I B   D I I I T S A D D E E
//	     O S N o E L d S i i i h s S a   e n n M y p T e T i i
//		   L	 m   C L c y y A t   s b s T r e   c   C L
{
"house" "1" "Lucinda" "Catherine" "Lazarus"
"beginner"  "1 0 1 1 1 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 1 0 0 1 1 1"
"easy"      "0 0 1 1 1 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 1 0 0 1 1 1"
"average"   "0 0 1 0 1 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 1 0 0 1 1 1"
"difficult" "0 0 0 0 1 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 1 0 0 1 1 1"
"ridiculus" "0 0 0 0 1 1 0 0 0 0 1 1 0 0 1" "0 1 0 0 0 1 0 0 1 1 1"
}
//	     N N E R W C A M F F M P P I B   D I I I T S A D D E E
//	     O S N o E L d S i i i h s S a   e n n M y p T e T i i
//		   L	 m   C L c y y A t   s b s T r e   c   C L
{
"house" "2" "Nicolai" "Hyram" "Salandra"
"beginner"  "1 1 1 1 0 1 0 0 0 0 1 1 1 0 1" "1 1 1 0 1 0 0 0 0 1 0"
"easy"      "1 0 1 1 0 1 0 0 0 0 1 1 1 0 1" "1 1 1 0 1 0 0 0 0 1 0"
"average"   "1 0 1 0 0 1 0 0 0 0 1 1 1 0 1" "1 1 1 0 1 0 0 0 0 1 0"
"difficult" "0 0 1 0 0 1 0 0 0 0 1 1 1 0 1" "1 1 1 0 1 0 0 0 0 1 0"
"ridiculus" "0 0 0 0 0 1 0 0 0 0 1 1 1 0 1" "1 1 1 0 1 0 0 0 0 1 0"
}
//	     N N E R W C A M F F M P P I B   D I I I T S A D D E E
//	     O S N o E L d S i i i h s S a   e n n M y p T e T i i
//		   L	 m   C L c y y A t   s b s T r e   c   C L
{
"house" "3" "Alexius" "Alvarex" "Cedrick"
"beginner"  "1 0 0 1 0 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 0 1 0 1 0 0"
"easy"      "0 0 0 1 0 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 0 1 0 1 0 0"
"average"   "0 0 0 0 0 1 0 0 0 0 1 1 1 0 1" "0 1 0 0 0 0 1 0 1 0 0"
"difficult" "0 0 0 0 0 1 0 0 0 0 1 1 0 0 1" "0 1 0 0 0 0 1 0 1 0 0"
"ridiculus" "0 0 0 0 0 1 0 0 0 0 0 1 0 0 1" "0 1 0 0 0 0 1 0 1 0 0"
}
//	     N N E R W C A M F F M P P I B   D I I I T S A D D E E
//	     O S N o E L d S i i i h s S a   e n n M y p T e T i i
//		   L	 m   C L c y y A t   s b s T r e   c   C L
{
"house" "4" "Yusara" "Saladin" "Hakim"
"beginner"  "0 0 0 0 0 0 1 1 0 1 1 1 1 0 1" "0 1 0 0 1 0 0 0 0 1 0"
"easy"      "0 0 0 0 0 0 1 1 0 1 1 1 0 0 1" "0 1 0 0 1 0 0 0 0 1 0"
"average"   "0 0 0 0 0 0 1 1 0 0 1 1 0 0 1" "0 1 0 0 1 0 0 0 0 1 0"
"difficult" "0 0 0 0 0 0 1 1 0 0 0 1 0 0 1" "0 1 0 0 1 0 0 0 0 1 0"
"ridiculus" "0 0 0 0 0 0 1 1 0 0 0 0 0 0 1" "0 1 0 0 1 0 0 0 0 1 0"
}
// Changes for V1.4
//
// Removed the Inept Military Training from al-Malik
// All computer players get Battlemaster. The other traits are meant
// to personalize each side while concentrating on technology and
// role-playing.
