Advanced Space Fighter Applied Technology and the following unit(s) are described in this tome:

1. Space Fighter
2. Power Interceptor
3. Jump Interceptor
4. Cybermorph Interceptor
5. Stealth Interceptor

Advanced Space Fighter

(3500) Fusion Rifles (-2) +
(4300) Powered Csteel Armor (-2)
|
[3000] Advanced Space Fighter
|
|><[4700] Fusion Space Frigate...
|><[7300] Space Carrier MkII
|
<>Upgrade Space Fighter+++ to Power Interceptor at Starport
><Upgrade Flagship Artisan+++ to Jump Fighter Bomber at Starport
><Upgrade Space Fighter+++ to Jump Interceptor at Starport
><Upgrade Space Fighter+++ to Cybermorph Interceptor at Starport
><Upgrade Space Fighter+++ to Stealth Interceptor at Starport
><Build Imperial Assault Fighter in Fort
><Upgrade Flagship Engineer+++ to Stigmata Garrison Flagship at Starport

"Verily, such craft are necessary to protect all of Pancreatia, but I wonder if its design has been wrought by the hands of a Warlock"

- High Priest Presbyria, Eskatonic



1. Space Fighter (Seraphim)

And so now they would have men and women plumb the Stygian gulfs in one-person fighting craft, like silvery foam cresting a typhoon-wracked sea. Even in this age of sorrow, are the houses so eager to throw away the flower of their youth? The Guilds, damn them, dub this new star vessel the Seraphim; surely as a black jest, for those who take to the void in this weapon must assuredly enter the realms of the angels ere long.

Like its cousins, the Seraphim is incapable of passage through the jumpgates without the auspices of the Carrier vessels; once it has entered planetary space, however, it is the absolute master of its domain. I would not be surprised if flocks of Seraphim sought to extinguish the very suns they ostensibly guard, such is their arrogance.

(1400) Monopols (-1) +
(1700) Ceramsteel
|
Build Space Fighter+++ in Starport

<> Resources

Fo: 9
Me: 6
Tr: 5
Ch: 101
El: 19
Ce: 13
Mo: 16

<> Statistics

Type: SPACE
Move: 1
Spot: 6
Camo: 15
Agility: 11
Armor: 11
Psy Def: 12
Rank: 0
Turns: 3
$: 124

<> Attack Modes

DS: 11/14
CS: 10/11

<> Abilities

- Can be loaded
- Does NOT consume food.


2. Power Interceptor (Terminator)

[3000] Advanced Space Fighter
|
Upgrade Space Fighter+++ to Power Interceptor at Starport

<> Resources

Fo: +1
Ch: +1
El: +8
Ce: +5
Mo: +6

<> Statistics

Type: SPACE
Move: 2
Spot: 8
Camo: 16
Agility: 12
Armor: 17
Psy Def: 21
Rank: 0
Turns: +1
$: 166

<> Attack Modes

DS: 12/18
CS: 11/17

<> Abilities

- Can be loaded
- Does NOT consume food.


3. Jump Interceptor (Devil)

[3000] Advanced Space Fighter +
(4100) Advanced Nanotech {2} (-4) +
(7000) Discontinuity Field Generator {2} (-5)
|
Upgrade Space Fighter+++ to Jump Interceptor at Starport

<> Resources

Fo: +1
El: +4
Mo: +14
Ge: +1
Si: +1

<> Statistics

Type: JUMP
Move: 5
Spot: 11
Camo: 18
Agility: 13
Armor: 22
Psy Def: 49
Rank: 0
Turns: +1
$: 269

<> Attack Modes

DS: 13/25
CS: 12/22

<> Abilities

- Can be loaded
- Does NOT consume food.


4. Cybermorph Interceptor (Archangel)

Greater than the Seraphim, and more lethal by far, is that haughty machina christened Archangel by the impious Guilds. I am told that so intractable is the Archangel that any who would command its flight must submit themselves to a dubious surgical procedure at the talons of the Engineers. Once complete, the pilot-to-be is half a golem himself: as steely and uncaring as his metal companion and steed.

Oh, one may not deny that the Archangel in flight is a graceful and wondrous sight: its sulfurous jets spitting brimstone as it comets through the night like a meteor bearing ill omen. But when I gaze upon a flock of these vessels in flight I cannot help but recall the words of the Omega Gospels: "And in the end times shall rocket forth from the hells the firebats of Ba'alzin, the heralds of the demon legions. Anand are of exceeding swiftness, and fair to look upon; but they bear carrion in their mouths, and their talons blaze with the flames of damnation."

[3000] Advanced Space Fighter +
(7000) Discontinuity Field Generator {2} (-5) +
(12100) Polymorphonic Carbon {2} (-4) +
(12600) Cyberpilot {3} (-1)
|
Upgrade Space Fighter+++ to Cybermorph Interceptor at Starport

<> Resources

Fo: +14
Bi: +6
Ce: +10
We: +25
Mo: +5
Ge: +1
Si: +1

<> Statistics

Type: JUMP
Move: 8
Spot: 13
Camo: 19
Agility: 17
Armor: 33
Psy Def: 115
Rank: 0
Turns: +1
$: 501

<> Attack Modes

DS: 15/39
CS: 14/33

<> Abilities

- Can be loaded
- Does NOT consume food.


5. Stealth Interceptor (Archdevil)

[3000] Advanced Space Fighter +
(7000) Discontinuity Field Generator {2} (-5) +
(12100) Neumonic Armor {2} (-9) +
(12600) Cyberpilot {3} (-1)
|
Upgrade Space Fighter+++ to Stealth Interceptor at Starport

<> Resources

Fo: +11
Bi: +5
El: +26
Ce: +7
We: +22
Mo: +12
Ge: +1
Si: +1

<> Statistics

Type: JUMP
Move: 6
Spot: 13
Camo: 54
Agility: 15
Armor: 28
Psy Def: 114
Rank: 0
Turns: +1
$: 494

<> Attack Modes

DS: 17/34
CS: 16/28

<> Abilities

- Can be loaded
- Does NOT consume food.


Advanced Space Fighter -