House Flagships have existed for a long time, some of the vessels are very old. Upgrades require a substantial investment in both time, materials, and Firebirds because of the experimental nature of applying advanced technologies in this way and devising new construction methods to implement them. The technological modifications are very specialized and not suited for mass production. Each house is highly secretive in how it modifies its Flagship.

House Flagships and their Artisans / Engineers are detailed in this tome.

All Flagships are built at Shield cities, and require either the Flagship Artisan (for Flagship Levels 1 & 2) or the Flagship Engineer (for Flagship Levels 3 & 4) as the build input unit. Nobles can be upgraded to Flagship Artisans at Labs to construct Flagship Levels 1 & 2 and Flagship Artisans can be upgraded to Flagship Engineers at Labs to construct Flagship Levels 3 & 4. If a House disbands its Flagship, it becomes a Flagship Artisan (Flagship Level 1 & 2) or Flagship Engineer (Flagship Level 3 & 4). This Flagship Artisan or Flagship Engineer, in turn, can be used for the next available upgrade.

The following Flagships (1-10 Level 1, 11-15 Level 2) are detailed in this tome:

1. Jump Fighter Bomber
2. Juggernaut
3. Nano Spore
4. Xeno Cruiser
5. Psy-Destroyer
6. Man of War
7. Psy Pod
8. Transporter
9. Corsair
10. Cyber Mech
11. Fusion Man of War
12. Psy-Destroyer II
13. Fighter Transporter
14. PSymbiot Bio Pod
15. Meson Juggernaut

1. Jump Fighter Bomber (Blade)

[3000] Advanced Space Fighter +
(3500) Hovertech (-3) +
(3500) Jump Drives

<> Resources

Fo: +43
Me: +6
Tr: +5
Ch: +102
El: +65
Ce: +39
Mo: +60
Si: +2

<> Statistics

Type: LANDER
Move: 34
Spot: 12
Camo: 18
Agility: 11
Armor: 29
Psy Def: 72
Rank: 2
Turns: +7
$: 593

<> Attack Modes

I: 11/29
A: 11/12
RS: 11/26
DS: 11/29

<> Abilities

- Can be loaded
- Does NOT consume food.


2. Juggernaut (Brontes)

[3250] PTS Fusion Cannon +
(3500) Jump Drives +
(4300) Powered Csteel Armor (-2)

<> Resources

Fo: +229
Me: +37
Tr: +10
Ch: +179
El: +113
Ce: +203
Mo: +79
Si: +8

<> Statistics

Type: JUMP
Move: 14
Spot: 17
Camo: 12
Agility: 2
Armor: 88
Psy Def: 100
Rank: 8
Turns: +14
$: 1603

<> Attack Modes

RS: 11/176

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.


3. Nano Spore (Chaos)

(1400) Nanotechnology (-3) +
(3500) Hovertech (-3) +
(4300) Powered Csteel Armor (-2) +
(7000) Discontinuity Field Generator {2} (-5)

<> Resources

Fo: +50
Me: +11
Tr: +8
Ch: +174
El: +48
Ce: +41
Mo: +74
Si: +3

<> Statistics

Type: LANDER
Move: 26
Spot: 12
Camo: 14
Agility: 5
Armor: 62
Psy Def: 82
Rank: 6
Turns: +8
$: 766

<> Attack Modes

A: 5/21
D: 7/62
DS: 7/62

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


4. Xeno Cruiser (Diomedes)

(500) Xenobiology (-1) +
(3500) Jump Drives +
(4300) Powered Csteel Armor (-2) +
(4400) Fusion Beams (-3)

<> Resources

Fo: +156
Me: +24
Tr: +8
Ch: +134
El: +80
Ce: +138
Mo: +52
Si: +6

<> Statistics

Type: JUMP
Move: 10
Spot: 15
Camo: 12
Agility: 4
Armor: 68
Psy Def: 86
Rank: 6
Turns: +10
$: 883

<> Attack Modes

RS: 4/68
CS: 4/49

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


5. Psy-Destroyer (Old Glory)

(500) Meditation +
(3500) Hovertech (-3) +
(7000) Discontinuity Field Generator {2} (-5)

<> Resources

Fo: +32
Me: +16
Tr: +8
Ch: +283
El: +52
Ce: +22
Mo: +72
Si: +3

<> Statistics

Type: LANDER
Move: 30
Spot: 13
Camo: 13
Agility: 3
Armor: 66
Psy Def: 75
Rank: 7
Turns: +10
$: 802

<> Attack Modes

A: 3/17
D: 3/66
P: 7/75
DS: 3/66

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


6. Man of War (Trafalgar)

(3500) Hovertech (-3) +
(7000) Discontinuity Field Generator {2} (-5)

<> Resources

Fo: +40
Me: +19
Tr: +10
Ch: +207
El: +69
Ce: +27
Mo: +85
Si: +3

<> Statistics

Type: LANDER
Move: 33
Spot: 15
Camo: 11
Agility: 1
Armor: 77
Psy Def: 72
Rank: 9
Turns: +10
$: 902

<> Attack Modes

I: 7/88
RS: 11/88

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


7. Psy Pod (Naga)

(900) Fractal Metaphysics (-4) +
(3500) Hovertech (-3) +
(7000) Discontinuity Field Generator {2} (-5)

<> Resources

Fo: +37
Me: +18
Tr: +3
Ch: +192
El: +15
Ce: +26
Mo: +83
Ge: +9
Si: +3

<> Statistics

Type: LANDER
Move: 32
Spot: 14
Camo: 12
Agility: 3
Armor: 74
Psy Def: 80
Rank: 8
Turns: +9
$: 881

<> Attack Modes

P: 11/160

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


8. Transporter (Boar's Tusk)

[3250] PTS Fusion Cannon +
(3500) Jump Drives +
(4300) Powered Csteel Armor (-2)

<> Resources

Fo: +173
Me: +41
Tr: +6
Ch: +147
El: +66
Ce: +153
Mo: +52
Si: +6

<> Statistics

Type: JUMP
Move: 18
Spot: 13
Camo: 12
Agility: 2
Armor: 73
Psy Def: 90
Rank: 9
Turns: +10
INCOME per Year: 787

<> Attack Modes

CS: 7/73

<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


9. Corsair (Voyager)

[1150] Submarine (-2) +
(3500) Jump Drives +
(3500) Fusion Rifles (-2) +
(4300) Powered Csteel Armor (-2)

<> Resources

Fo: +95
Me: +17
Tr: +2
Ch: +139
El: +85
Ce: +85
Mo: +48
Si: +4

<> Statistics

Type: JUMP
Move: 14
Spot: 19
Camo: 16
Agility: 11
Armor: 49
Psy Def: 75
Rank: 3
Turns: +8
$: 801

<> Attack Modes

RS: 11/49
CS: 11/29

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


10. Cyber Mech (Bushi)

(3500) Hovertech (-3) +
(3500) Jump Drives +
[3700] Assault Legion (-4)

<> Resources

Fo: +37
Me: +5
Tr: +1
Ch: +66
El: +34
Ce: +33
Mo: +51
Ge: +2
Si: +2

<> Statistics

Type: LANDER
Move: 38
Spot: 14
Camo: 13
Agility: 7
Armor: 26
Psy Def: 85
Rank: 3
Turns: +5
$: 442

<> Attack Modes

A: 7/14
D: 7/26
DS: 7/29
CS: 7/26

<> Abilities

- Can be loaded
- Does NOT consume food.


11. Fusion Man of War (Hood)

[3250] PTS Fusion Cannon +
[5050] Guided Missile Amphibiouscraft {2} (-3) +
[6600] Power Hover Tank {2} (-4) +
(7000) Discontinuity Field Generator {2} (-5)

<> Resources

Fo: +109
Me: +18
Tr: +1
Ch: +110
El: +51
Ce: +96
Mo: +129
Ge: +4
Si: +4

<> Statistics

Type: LANDER
Move: 51
Spot: 18
Camo: 12
Agility: 3
Armor: 111
Psy Def: 107
Rank: 9
Turns: +10
$: 1327

<> Attack Modes

I: 9/117
RS: 12/117

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


12. Psy-Destroyer II (Glory)

(2000) Indoctrination {2} (-1) +
(4100) Vau Psychology (-6) +
[6600] Power Hover Tank {2} (-4) +
(7000) Discontinuity Field Generator {2} (-5)

<> Resources

Fo: +83
Me: +15
Tr: +1
Ch: +72
El: +23
Ce: +74
Mo: +151
Ge: +5
Si: +3

<> Statistics

Type: LANDER
Move: 46
Spot: 16
Camo: 14
Agility: 5
Armor: 93
Psy Def: 140
Rank: 7
Turns: +9
$: 1254

<> Attack Modes

A: 5/25
D: 5/93
P: 9/140
DS: 5/93

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


13. Fighter Transporter (Lion's Mane)

[5050] Guided Missile Amphibiouscraft {2} (-3) +
(7000) Discontinuity Field Generator {2} (-5) +
[7300] Space Carrier MkII

<> Resources

Fo: +90
Me: +31
Tr: +7
Ch: +113
El: +71
Ce: +80
Mo: +76
Si: +4

<> Statistics

Type: JUMP
Move: 25
Spot: 15
Camo: 15
Agility: 4
Armor: 98
Psy Def: 90
Rank: 9
Turns: +8
INCOME per Year: 819

<> Attack Modes

CS: 9/98

<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


14. PSymbiot Bio Pod (Siren)

[6600] Power Hover Tank {2} (-4) +
(7000) Discontinuity Field Generator {2} (-5) +
[7100] Jump Space Torpedo Bomber {2}

<> Resources

Fo: +62
Me: +13
Tr: +1
Ch: +2
El: +12
Ce: +54
Mo: +90
Ge: +79
Si: +3

<> Statistics

Type: LANDER
Move: 60
Spot: 17
Camo: 16
Agility: 6
Armor: 105
Psy Def: 150
Rank: 8
Turns: +12
$: 1134

<> Attack Modes

P: 13/300

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


15. Meson Juggernaut (Chronos)

(7000) Discontinuity Field Generator {2} (-5) +
[7000] Space Dreadnought {2} (-6) +
[7650] PTS Meson Cannon {2} (-1)

<> Resources

Fo: +118
Me: +24
Tr: +11
Ch: +93
El: +115
Ce: +104
Mo: +126
Si: +5

<> Statistics

Type: JUMP
Move: 18
Spot: 19
Camo: 15
Agility: 4
Armor: 117
Psy Def: 95
Rank: 8
Turns: +11
$: 1536

<> Attack Modes

RS: 12/234

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.


Flaghips 16-30 Continued in next Chapter.
