Raider Stealthship {2} Applied Technology and the following unit(s) are described in this tome:

1. Space Raider
2. Stealth Space Raider
3. Fusion Raider
4. Cybermorph Raider

Raider Stealthship {2}

[1150] Submarine (-2) +
(3500) Fusion Rifles (-2) +
(7000) Discontinuity Field Generator {2} (-5)
|
[5050] Raider Stealthship {2} (-4)
|
|++(18700) Cloaking Shields {3} (-9)
|
<>Upgrade Space Raider+++ to Stealth Space Raider at Starport
><Upgrade Space Raider+++ to Fusion Raider at Starport
><Build Imperial Eye Scout in Starport
><Upgrade Flagship Artisan+++ to Stealth Corsair at Starport
><Upgrade Space Raider+++ to Cybermorph Raider at Starport
><Upgrade Flagship Engineer+++ to Stealth Fusion Corsair at Starport
><Upgrade Flagship Engineer+++ to Imperial Eye Flagship at Starport

Yea, I adjure all righteous sons and daughters of Urth to take up the crusade against the minions of the Guilds, those infidels who would now go so far as to war with Mother Church. It was their handiwork which smote the Church vessel Zebulon's Flame upon its emergence from the jumpgate at Pentateuch. The last transmission from the beleaguered ship spoke of pods of small, swift warplanes appearing sorcerously from the vacuum to strafe fire and rockets upon the defenseless craft, only to vanish again when their stings were launched. 

So: The League would war with the Church over the payment of a tariff? I call upon the children of the Pancreator to give them a tariff of brimstone and blood!

  sermon of Patriarch Akemotoi



1. Space Raider (Bandit)

(1700) Ceramsteel +
(2000) Cyclotron (-1)
|
Build Space Raider+++ in Starport

<> Resources

Fo: 62
Me: 21
Tr: 8
Ch: 115
El: 49
Ce: 42
Mo: 17
Si: 3

<> Statistics

Type: JUMP
Move: 5
Spot: 12
Camo: 13
Agility: 6
Armor: 25
Psy Def: 19
Rank: 1
Turns: 6
$: 394

<> Attack Modes

RS: 6/25
CS: 10/22

<> Abilities

- Can be loaded
- Does NOT consume food.


2. Stealth Space Raider (Raider)

[5050] Raider Stealthship {2} (-4)
|
Upgrade Space Raider+++ to Stealth Space Raider at Starport

<> Resources

Mo: +42

<> Statistics

Type: JUMP
Move: 8
Spot: 16
Camo: 22
Agility: 8
Armor: 39
Psy Def: 27
Rank: 1
Turns: +1
$: 375

<> Attack Modes

RS: 8/39
CS: 12/36

<> Abilities

- Can be loaded
- Does NOT consume food.


3. Fusion Raider (Pirate)

[5050] Raider Stealthship {2} (-4) +
[6600] Power Hover Tank {2} (-4)
|
Upgrade Space Raider+++ to Fusion Raider at Starport

<> Resources

Mo: +43
Ge: +1

<> Statistics

Type: JUMP
Move: 10
Spot: 18
Camo: 22
Agility: 9
Armor: 49
Psy Def: 53
Rank: 1
Turns: +1
$: 517

<> Attack Modes

RS: 9/49
CS: 14/50

<> Abilities

- Can be loaded
- Does NOT consume food.


4. Cybermorph Raider (Buccaneer)

[5050] Raider Stealthship {2} (-4) +
(12100) Polymorphonic Carbon {2} (-4) +
(12600) Cyberpilot {3} (-1) +
(18700) Cloaking Shields {3} (-9)
|
Upgrade Space Raider+++ to Cybermorph Raider at Starport

<> Resources

Fo: +2
Bi: +15
Ce: +22
We: +24
Mo: +82
Ge: +1

<> Statistics

Type: JUMP
Move: 14
Spot: 20
Camo: 83
Agility: 12
Armor: 64
Psy Def: 143
Rank: 1
Turns: +1
$: 1171

<> Attack Modes

RS: 12/64
CS: 16/68

<> Abilities

- Can be loaded
- Does NOT consume food.


Raider Stealthship {2} -