Mastiff Shock Tank {2} Applied Technology and the following unit(s) are described in this tome:

1. Medium Tank
2. Assault Tank
3. Shock Medium Tank
4. Shock Assault Tank
5. Mega Tank
6. Shock Mega Tank
7. Stealth Mega Tank
8. Scout Tank
9. Stealth Scout Tank

Mastiff Shock Tank {2}

[3100] Direwolf Fusion Tank {2} (-1) +
(4100) Advanced Nanotech {2} (-4) +
(4300) Powered Csteel Armor (-2)
|
[5650] Mastiff Shock Tank {2} (-2)
|
|><[6600] Power Hover Tank {2} (-4)...
|
<>Build Mega Tank+++ in Factory
<>Upgrade Tank Killer+++ to Shock Heavy Tank Killer at Factory
><Upgrade Mega Tank+++ to Psy Mega Tank at Farm
><Upgrade Mega Tank+++ to Shock Mega Tank at Factory
><Upgrade Mega Tank+++ to Stealth Mega Tank at Factory
><Build Imperial Siege Tank in Fort
><Build Stigmata MegaFortress in Fort


1. Medium Tank (Wolfen)

The Wolfen is to its larger cousins as a flea is to a ptero-gokk; but take care, for even a flea may carry a deadly sting. I have heard tales from my comrades in the Brothers Battle horrible stories of Wolfen swarms ravening over hills and dunes to overwhelm any who stand in their way. Only the strongest of fortifications may defy them, and the lone infantry platoon who faces the Wolfen might as well consign itself to the void.

(500) Energy Physics +
(500) Composite Armor
|
Build Medium Tank+++ in Factory

<> Resources

Me: 68
Tr: 5
Ch: 77
El: 18

<> Statistics

Type: TREAD
Move: 17
Spot: 5
Camo: 0
Agility: 4
Armor: 13
Psy Def: 11
Rank: 3
Turns: 2
$: 64

<> Attack Modes

I: 4/26
D: 4/26
C: 6/4

<> Abilities

- Can be loaded


2. Assault Tank (Pitbull)

Tenacious and implacable, the automaton dubbed the Pitbull is not so large as its cousins, but is equally deadly. The Pitbull rarely prowls alone, but travels in like-minded packs, and a swarm of properly directed Pitbulls can overcome much larger war-golems, as the stinging insects of the Iz'djak Selvas through weight of numbers bring down the predacious canopy-birds with which they compete.

A leader is generally chosen to command a Pitbull squadron, and the lesser machinae obey with admirable alacrity. Should ye be forced into contention with these monsters, the sole hope for survival is to cripple the leader, leaving the other Pitbulls misdirected; but even then beware the feeding frenzy that may follow such an action.

(1400) Monopols (-1) +
(1700) Ceramsteel +
(2000) Monofilament (-1)
|
Upgrade Medium Tank+++ to Assault Tank at Factory

<> Resources

Tr: +1
El: +4
Ce: +33
Mo: +4

<> Statistics

Type: TREAD
Move: 28
Spot: 6
Camo: 1
Agility: 5
Armor: 21
Psy Def: 17
Rank: 3
Turns: +1
$: 100

<> Attack Modes

I: 6/42
D: 7/42
C: 9/8

<> Abilities

- Can be loaded


3. Shock Medium Tank (Wolfenrot)

(1400) Monopols (-1) +
(1700) Ceramsteel
|
Upgrade Medium Tank+++ to Shock Medium Tank at Factory

<> Resources

El: +1
Ce: +28
Mo: +5

<> Statistics

Type: TREAD
Move: 34
Spot: 6
Camo: 1
Agility: 4
Armor: 19
Psy Def: 16
Rank: 3
Turns: +1
$: 83

<> Attack Modes

I: 5/38
D: 5/38
C: 7/6

<> Abilities

- Can be loaded


4. Shock Assault Tank (Razorbull)

(1700) Ceramsteel +
(2000) Monofilament (-1) +
(3500) Fusion Rifles (-2)
|
Upgrade Medium Tank+++ to Shock Assault Tank at Factory

<> Resources

El: +11
Ce: +42
Mo: +22

<> Statistics

Type: TREAD
Move: 46
Spot: 7
Camo: 1
Agility: 5
Armor: 25
Psy Def: 19
Rank: 3
Turns: +1
$: 157

<> Attack Modes

I: 7/50
D: 8/50
C: 10/10

<> Abilities

- Can be loaded


5. Mega Tank (Mastiff)

And in this desperate hour the Church hierarchy has permitted the nobles to draw upon the infernal aid of that war-beast called the Mastiff, that the succession be decided all the more swiftly and attention turned to more pressing concerns. 

Verily the Mastiff is indeed a hound of hell a long, low-slung ceramsteel juggernaut, whose armored hide of plate upon plate brings to mind the nightmare fauna of the De Molay Gorges. It knows no retreat; it advances implacably, impassively grinding soldiers beneath its caterpillar treads, and once the Mastiff has scented quarry only a Direwolf can bring it down. Its fiery emissions harness the fury of the solar storms, and not even a ceramsteel bunker can withstand its blast.

[5650] Mastiff Shock Tank {2} (-2)
|
Build Mega Tank+++ in Factory

<> Resources

Me: 7
Tr: 1
Ch: 19
El: 23
Ce: 49
Mo: 25
Ge: 1

<> Statistics

Type: TREAD
Move: 42
Spot: 8
Camo: 2
Agility: 6
Armor: 34
Psy Def: 41
Rank: 3
Turns: 2
$: 185

<> Attack Modes

I: 9/68
D: 10/68
C: 11/11

<> Abilities

- Can be loaded


6. Shock Mega Tank (Hell Hound)

[5650] Mastiff Shock Tank {2} (-2) +
(12100) Polymorphonic Carbon {2} (-4)
|
Upgrade Mega Tank+++ to Shock Mega Tank at Factory

<> Resources

Ch: +12
Ce: +9
We: +11
Mo: +21

<> Statistics

Type: TREAD
Move: 82
Spot: 9
Camo: 2
Agility: 9
Armor: 45
Psy Def: 64
Rank: 3
Turns: +2
$: 429

<> Attack Modes

I: 11/90
D: 12/90
C: 14/15

<> Abilities

- Can be loaded


7. Stealth Mega Tank (Wraith)

The barbarians often enter into unholy pacts with the warlocks in our midst, and from them gain witchy gifts that, while condemning their souls to the lowest of hells, wreak great havoc upon the Pancreator's chosen. 

I have recently been apprised of a story from the Vuldrok frontier, wherein a cunning chieftain, having concluded a pact with a notorious witch known to haunt the outer wastes, received from her a contrivance that could through dint of evil magic render a great war-golem imperceptible to godly eyes. And having cast this magic on a captured tank, this chieftain guided his weapon to the very gates of An-Mulok, and brought the walls down.


[5650] Mastiff Shock Tank {2} (-2) +
(12100) Neumonic Armor {2} (-9)
|
Upgrade Mega Tank+++ to Stealth Mega Tank at Factory

<> Resources

Ch: +18
El: +10
Ce: +8
We: +10
Mo: +18

<> Statistics

Type: TREAD
Move: 51
Spot: 9
Camo: 37
Agility: 7
Armor: 41
Psy Def: 64
Rank: 3
Turns: +2
$: 433

<> Attack Modes

I: 13/82
D: 14/82
C: 16/13

<> Abilities

- Can be loaded


8. Scout Tank (Greyhound)

(1400) Monopols (-1) +
(1700) Ceramsteel
|
Build Scout Tank+++ in Fort

<> Resources

Me: 6
Tr: 6
Ch: 35
El: 27
Ce: 13
Mo: 4

<> Statistics

Type: TREAD
Move: 33
Spot: 8
Camo: 3
Agility: 7
Armor: 11
Psy Def: 12
Rank: 8
Turns: 2
$: 59

<> Attack Modes

I: 7/22
D: 7/22
C: 9/3

<> Abilities

- Can be loaded
- Does NOT consume food.


9. Stealth Scout Tank (Bloodhound)

[3700] Assault Legion (-4) +
(12100) Neumonic Armor {2} (-9) +
(12100) Polymorphonic Carbon {2} (-4)
|
Upgrade Scout Tank+++ to Stealth Scout Tank at Fort

<> Resources

Ch: +11
El: +6
Ce: +14
We: +13
Mo: +35
Ge: +1

<> Statistics

Type: TREAD
Move: 79
Spot: 12
Camo: 39
Agility: 12
Armor: 29
Psy Def: 66
Rank: 8
Turns: +2
$: 385

<> Attack Modes

I: 12/58
D: 12/58
C: 14/5

<> Abilities

- Can be loaded
- Does NOT consume food.


Mastiff Shock Tank {2} -