// Auto-generated by Matt Caspermeyer 10-Jan-2005 for Hyperion Patch V1.4 - see bottom of file for changes
//
// In memory of the crew of the Shuttle Columbia 01FEB03, our thoughts are with you.
//
// Attack Damage Table
// Last Modified 14JUN03 by Matt Caspermeyer for Hyperion Patch V1.4
//
// Numbers are adjusted to favor advantages for a high attack to armor ratio
// and disadvantages for a low attack to armor ratio
//
// Damage computed is determined by the attack strength to armor ratio,
// generating a random number from 1-10, and then selecting the damage
// done from the following table:
//
//      1-5     1-4     1-3     1-2     1-1     2-1     3-1     4-1     5-1     6-1     7-1     8-1
//--------------------------------------------------------------------------------------------------
{
"         0       0       1       2       4       8      20      38      56      71      86     95 "
"         0       0       3       5       9      20      35      54      69      82      93     98 "
"         0       1       5       9      16      32      49      66      80      91      98    100 "
"         0       2       7      13      23      41      60      76      88      97     100    100 "
"         0       4       9      17      29      47      66      81      93     100     100    100 "
"         1       5      10      19      32      50      68      83      95     100     100    100 "
"         0       3       8      16      28      46      65      80      92     100     100    100 "
"         0       2       6      12      22      40      58      74      86      96     100    100 "
"         0       1       4       8      15      30      46      64      78      90      97    100 "
"         0       0       2       3       8      18      32      51      68      81      92     97 "
}
//--------------------------------------------------------------------------------------------------
// Avg: 0.1     1.8     5.5    10.4    18.6    33.2    49.9    66.7    80.5    90.8    96.6     99 "
//
// Changes from V1.1 to V1.4
//
// Reshaped columnar damage distrubitions so more consistent damage is
// generated (note highest values are in the middle for easy plotting in Excel).
// 1-5 now does not do any damage (well, an average of 0.1 so that
// infinite loops do not occur) - a unit with less than 1/5
// of the defender's armor is assumed to have weapons that cannot
// penetrate the defender's armor.
// 8-1 now almost always (70%) destroys the target - a unit with 8 times
// that of the defender's armor is assumed to have weapons that
// incinerate (or nearly incinerate) the target.
// 1-4 to 7-1 have been changed so that an S-shaped curve is formed
// with respect to the damage.
//
// Changes V1.0 to V1.1
//
// Increased the resolution of the attack tables, not as many redundant numbers.

