// Auto-generated by Matt Caspermeyer 04-Jul-2004 for Hyperion Patch V1.4 - see bottom of file for changes
//
// In memory of the crew of the Shuttle Columbia 01FEB03, our thoughts are with you.
//
// Technology Table
// 
// Like level: 0-5, hate...0 used in game for when Patriarch accepts contract
//                         to proscribe and that is what will be done next turn
//             6-10, like
// Extra is added info about the technology.  This text is added onto a
// generated list of which technologies are allowed if you have this one.
//
// Vol and Ch are the volume and chapter where you can find more info in
// the Brother Manowitz files.
//                                                Tech Needed  Cost  Like Vol Ch	     Comment
{
"name" "Nothing"                              "stats" "900    0   0      0    10   1   1" "extra" "Click Archive to view Volume 1: The Known Worlds."
"name" "Microbiology"                         "stats" "990    0   0    200    10   2   1" "extra" "Click Archive to view Volume 2: Microbiology."
"name" "Hospitals"                            "stats" "  1    0   0    500    10   2   2" "extra" "Hospitals can be built by Engineers."
"name" "Immunology"                           "stats" "  2    0   0    900    10   2   3" "extra" "Click Archive for more information on this technology."
"name" "Not Used"                             "stats" "800    0   0      0     1   0   0" "extra" ""
"name" "Pharmaceuticals"                      "stats" "  1    0   0    500    10   2   4" "extra" "Biochem Plants can be built by Engineers."
"name" "Psychopharmacology"                   "stats" "  5    0   0    900     7   2   5" "extra" "Click Archive for more information on this technology."
"name" "Combat Drugs"                         "stats" "  6    0   0   1400     4   2   6" "extra" "Chem Shock Legions can be built (with Genetic Manipulation, Composite Armor, and Energy Physics) in Forts."
"name" "Wetware {2}"                          "stats" " 44   23   6   7800     5   2   7" "extra" "Wetware Plants can be built by Engineers."
"name" "Cyberpilot {3}"                       "stats" " 65   24  12  12600     9   2   8" "extra" "Click Archive for more information on this technology."
"name" "Genetics"                             "stats" "  1    0   0    500     9   2   9" "extra" "Click Archive for more information on this technology."
"name" "Genetic Manipulation"                 "stats" " 27   10   5   2200     9   2  10" "extra" "Chem Shock Legions can be built (with Combat Drugs and Composite Armor) in Forts."
"name" "Viral DNA {2}"                        "stats" " 11    0   0   2800     4   2  11" "extra" "Strategic Bombers can be upgraded to Neutron Bombers (with Spore Delivery and Long Range Bombers) at Factories."
"name" "Dormant Virus {2}"                    "stats" " 12    0   0   3500     4   2  12" "extra" "Spies can be upgraded to Dopplegangers (with Assassin technology) at Palaces."
"name" "Advanced Bacteriology"                "stats" " 11    0   0   2800     8   2  13" "extra" "Arboriums can be built by Engineers."
"name" "Guardian Bacteria"                    "stats" " 39   14   0   4000    10   2  14" "extra" "Click Archive for more information on this technology."
"name" "Spore Delivery {2}"                   "stats" " 14    0   0   3500     4   2  15" "extra" "Strategic Bombers can be upgraded to Neutron Bombers (with Viral DNA and Long Range Bombers) at Factories."
"name" "Necrosis {2}"                         "stats" " 16   13   0   5600     1   2  16" "extra" "Click Archive for more information on this technology."
"name" "Resistance to Necrosis"               "stats" " 15    3   0   5500    10   2  17" "extra" "Protects against Plague Bomb"
"name" "Xenobiology"                          "stats" "  1    0   0    500     9   2  18" "extra" "Click Archive for more information on this technology."
"name" "Barren Environment"                   "stats" " 19    0   0    900     6   2  19" "extra" "Universal combat bonus on Desert Worlds"
"name" "Frozen Environment"                   "stats" " 19    0   0    900     6   2  20" "extra" "Universal combat bonus on Arctic Worlds"
"name" "Jungle Environment"                   "stats" " 19    0   0    900     6   2  21" "extra" "Universal combat bonus on Jungle Worlds"
"name" "Hostile Environment Mastery {2}"      "stats" " 22   21  20   2200     3   2  22" "extra" "Click Archive for more information on this technology."
"name" "Neurocellular Surgery {2}"            "stats" "  8    0   0   8700     6   2  23" "extra" "Click Archive for more information on this technology."
"name" "Physics"                              "stats" "991    0   0    200    10   3   1" "extra" "Click Archive to view Volume 3: Physics."
"name" "Energy Physics"                       "stats" " 25    0   0    500    10   3   3" "extra" "Electronics Plants can be built by Engineers."
"name" "Electron Microscopes"                 "stats" " 26    0   0    900    10   3   4" "extra" "Covert Legions can be built (with Psychosocial Engineering and Composite Armor) in Forts."
"name" "Monopols"                             "stats" " 27    0   0   1400     9   3   5" "extra" "Fusoriums can be built by Engineers."
"name" "Not Used"                             "stats" "800    0   0      0     1   0   0" "extra" ""
"name" "Hovertech"                            "stats" " 37   31   0   3500     7   3   6" "extra" "Hover Tank, Hover Tank Killer, and Hover Anti-Air Units (with Monofilament and Fusion Rifles) can be built in Factories."
"name" "Cyclotron"                            "stats" " 28    0   0   2000     9   3   7" "extra" "Cyclotrons can be built by Engineers."
"name" "Singularity Tech"                     "stats" " 31    0   0   2700    10   3   8" "extra" "Click Archive for more information on this technology."
"name" "Jump Drives"                          "stats" " 32    0   0   3500    10   3   9" "extra" "Click Archive for more information on this technology."
"name" "Not Used"                             "stats" "800    0   0      0     1   0   0" "extra" ""
"name" "Composite Armor"                      "stats" " 25    0   0    500    10   3  10" "extra" "Starports can be built by Engineers."
"name" "Megachassis"                          "stats" " 25    0   0    500    10   3   2" "extra" "PTS Missile Launcher units (with Energy Physics and Composite Armor) can be built in Factories."
"name" "Ceramsteel"                           "stats" " 35   27   0   1700    10   3  11" "extra" "Engineers can build Ceramsteel Plants."
"name" "Advanced Hovertech {3}"               "stats" "110   47  46  21500     3   3  26" "extra" "The pinnacle of hover technology - allows the most advanced hover units in the game."
"name" "Nanotechnology"                       "stats" " 27    0   0   1400     7   3  12" "extra" "Mini Submarines (with Submarine, Fusion Rifles, and Powered Ceramsteel Armor) can be built in Wells."
"name" "Monofilament"                         "stats" " 39    0   0   2000     9   3  13" "extra" "Click Archive for more information on this technology."
"name" "Web Missiles"                         "stats" " 40    0   0   1350     6   3  14" "extra" "Rocket Artillery Units (with Composite Armor) can be built in Factories."
"name" "Wireblades"                           "stats" " 56   40  37   4000     9   3  15" "extra" "Palaces can be built by Engineers. Nobles (with Meditation) can be upgraded to Blademasters at the Palace."
"name" "Cyber Robotics"                       "stats" " 57   26   0   1900     4   3  16" "extra" "Click Archive for more information on this technology."
"name" "Advanced Nanotech {2}"                "stats" " 43   40   0   4100     6   3  17" "extra" "Click Archive for more information on this technology."
"name" "Neumonic Armor {2}"                   "stats" " 54    8   0  12100     1   3  18" "extra" "Specialized armor, its use allows the construction of incredibly strong armor with stealth properties."
"name" "Polymorphonic Carbon {2}"             "stats" " 54    8   0  12100     6   3  19" "extra" "Specialized armor, its use allows the construction of incredibly strong armor with morphing properties."
"name" "Discontinuity Field Generator {2}"    "stats" " 40   33  30   7000     5   3  20" "extra" "Shields can be built by Engineers."
"name" "Discontinuity Beam {3}"               "stats" " 74   53  47  23900     1   3  28" "extra" "The pinnacle of beam technology - allows highly focused, long range beams perfect for orbital bombardment or terrestrial defense."
"name" "Cold Fusion Cells"                    "stats" " 31    0   0   2700     8   3  21" "extra" "Click Archive for more information on this technology."
"name" "Fusion Beams"                         "stats" " 52    0   0   4400     7   3  22" "extra" "Click Archive for more information on this technology."
"name" "Cloaking Shields {3}"                 "stats" "102   45   0  18700     1   3  27" "extra" "The pinnacle of cloaking technology, allows space units to be upgraded to cloaking variants at Starports."
"name" "Fusion Rifles"                        "stats" " 49    0   0   3500     8   3  23" "extra" "Advanced fusion weaponry designed to be carried by troops or mounted onto vehicles."
"name" "Meson Cannon"                         "stats" " 50    0   0   5400     3   3  24" "extra" "Click Archive for more information on this technology."
"name" "Powered Csteel Armor"                 "stats" " 49   37   0   4300     8   3  25" "extra" "Allows heavily armored units."
"name" "Psychosocial Engineering"             "stats" "992    0   0    200    10   4   1" "extra" "Click Archive to view Volume 4: Psychosocial Engineering."
"name" "Meditation"                           "stats" " 55    0   0    500    10   4  13" "extra" "Allows Clergy to be built in Churches. Click Archive for more information on this technology."
"name" "Fractal Metaphysics"                  "stats" " 56    0   0    900     6   4   2" "extra" "Click Archive for more information on this technology."
"name" "Prana-Bindu"                          "stats" " 56    0   0    900     9   4   3" "extra" "Click Archive for more information on this technology."
"name" "Psychosonic Manipulation"             "stats" " 58    0   0   1400     9   4   4" "extra" "Click Archive for more information on this technology."
"name" "Alien Psychology"                     "stats" " 64   19   0   2500     6   4   5" "extra" "Click Archive for more information on this technology."
"name" "Vau Psychology"                       "stats" " 60   59   0   4100     4   4   6" "extra" "Click Archive for more information on this technology."
"name" "Symbiot Psychology {2}"               "stats" " 60   57   0   3600     1   4   7" "extra" "Click Archive for more information on this technology."
"name" "Parapsychology"                       "stats" " 56    0   0    900    10   4   8" "extra" "Churches can be built by Engineers."
"name" "Theurgy"                              "stats" " 63    0   0   1400    10   4   9" "extra" "Click Archive for more information on this technology."
"name" "Indoctrination {2}"                   "stats" " 64    0   0   2000     9   4  10" "extra" "Click Archive for more information on this technology."
"name" "Liturgical Ritual {2}"                "stats" " 65    0   0   2700     9   4  11" "extra" "Click Archive for more information on this technology."
"name" "Holy Warriors {2}"                    "stats" " 66    0   0   3500     8   4  12" "extra" "Space Torpedo Bombers (with Ceramsteel) can be upgraded to Martyr Torpedo Bombers at Starports."
"name" "Applied Technology"                   "stats" "993    0   0      0    10   5   1" "extra" "Click Archive to view Volume 5: Military Units."
"name" "Space Dreadnought {2}"                "stats" " 70    0   0   7000     4   5  41" "extra" "Space Dreadnoughts can be built in Starports."
"name" "Meson Space Cruiser"                  "stats" " 71    0   0   6350     6   5  39" "extra" "Space Cruisers can be upgraded to Meson Space Cruisers at Starports."
"name" "Meson Space Destroyer"                "stats" " 72   53   0   5750    10   5  38" "extra" "Space Destroyers can be upgraded to Meson Space Destroyers at Starports."
"name" "Fusion Space Frigate"                 "stats" " 75   50  33   4700    10   5  36" "extra" "Space Frigates can be upgraded to Fusion Space Frigates at Starports."
"name" "Space Carrier MkII"                   "stats" " 81   75  50   7300    10   5  37" "extra" "Light Space Carriers can be upgraded to MKII Space Carriers at Starports."
"name" "PTS Meson Amphibiouscraft {2}"        "stats" " 91   84  53  10400     6   5  26" "extra" "Major Amphibiouscraft can be upgraded to PTS Meson Amphibiouscraft at Wells."
"name" "Advanced Space Fighter"               "stats" " 54   52   0   3000    10   5  30" "extra" "Space Fighters can be upgraded to Advanced Space Fighters at Starports."
"name" "Advanced Minor Amphibiouscraft"       "stats" " 41   37   5   2400    10   5  24" "extra" "Advanced Minor Amphibiouscraft can be built in Wells."
"name" "Jump Space Torpedo Bomber {2}"        "stats" " 67   61  47   7100    10   5  31" "extra" "Space Torpedo Bombers can be upgraded to Jump Torpedo Bombers at Starports."
"name" "Space Marines {3}"                    "stats" "104   38  16  15500     4   5  44" "extra" "Marauder Legions can be upgraded to Space Marines at Starports."
"name" "Assault Lander Ship"                  "stats" " 80   30   0   4100    10   5  35" "extra" "Assault Landers can be built in Starports."
"name" "Armored Space Freighter"              "stats" " 97   33   0   3250     8   5  33" "extra" "Freighters can be upgraded to Armored Freighters at Starports."
"name" "Powered Csteel Bulk Hauler"           "stats" " 79   54   0   5400     7   5  34" "extra" "Bulk Haulers can be upgraded to Power Bulk Haulers at Starports."
"name" "Doomstar {3}"                         "stats" " 83   48  46  17250     2   5  42" "extra" "Doomstars can be built in Starports."
"name" "Starbase MK M {2}"                    "stats" " 74   69  47  12600     2   5  32" "extra" "Starbases can be upgraded to Meson Starbase Units at Starports."
"name" "Guided Missile Amphibiouscraft {2}"   "stats" " 76   54  50   5050     7   5  25" "extra" "Major Amphibiouscraft can be upgraded to Guided Missile Amphibiouscraft at Wells."
"name" "Viper Militia"                        "stats" " 63   26   0    950     8   5   1" "extra" "Sniper, Security Specialist, and (with Pharmaceuticals) Fertilizer Specialist units can be built in Farms."
"name" "Assassin"                             "stats" "112   59   6   3050     4   5   4" "extra" "Spies can be upgraded to Assassins at Palaces."
"name" "Submarine"                            "stats" " 37    0   0   1150     8   5  27" "extra" "Submarines can be built in Wells."
"name" "Special Forces"                       "stats" " 56   54  52   3250     5   5   3" "extra" "Covert Legions can be upgraded to Special Forces at Forts."
"name" "Atmospheric Fighters"                 "stats" " 37    0   0   1150    10   5  19" "extra" "Jet-Propulsion Fighters can be upgraded to Atmospheric Fighters at Factories."
"name" "PTS Fusion Cannon"                    "stats" " 50   37  36   3250    10   5  28" "extra" "PTS Laser Cannons can be built in Factories."
"name" "PTS Meson Cannon {2}"                 "stats" " 90   70  53   7650     9   5  29" "extra" "PTS Laser Cannons can be upgraded to Meson Cannons at Factories."
"name" "Killer Gunships"                      "stats" " 89   54  52   3300     6   5  21" "extra" "Gunships can be upgraded to Killer Gunships at Factories."
"name" "Grim Reaper Tank {2}"                 "stats" "108   16  12   5800     6   5  15" "extra" "Anti-Infantry Tanks can be upgraded to Grim Reaper Field Tanks at Factories."
"name" "Mastiff Shock Tank {2}"               "stats" " 98   54  44   5650     8   5  13" "extra" "Mega Tanks can be built in Factories."
"name" "Long-Range Bombers"                   "stats" " 89    0   0   1500    10   5  22" "extra" "Strategic Bombers can be built in Factories."
"name" "Aircraft Surveillance"                "stats" " 89   40   0   2050     7   5  23" "extra" "Spy Planes can be built in Factories."
"name" "Cargo Handling"                       "stats" " 89    0   0   1500    10   5  12" "extra" "Cargo Planes can be built in Factories."
"name" "Direwolf Fusion Tank {2}"             "stats" " 50   37   0   3100     9   5  14" "extra" "Tank Killers can be upgraded to Heavy Tank Killers at Factories."
"name" "Violator Assault Gun {2}"             "stats" " 52   41  37   3500     4   5  16" "extra" "Violator Assault Guns can be built in Factories."
"name" "Pestulator Bio Artillery {3}"         "stats" " 99   44  16   6350     1   5  17" "extra" "Pestulator Bio Artillery can be built in Factories."
"name" "Demolition {2}"                       "stats" " 45    0   0   6550     2   5  10" "extra" "Engineers can be upgraded to Demolition Teams at Forts."
"name" "Raider Stealthship {2}"               "stats" " 87   52  47   5050     6   5  40" "extra" "Space Raiders can be upgraded to Stealth Space Raiders at Starports and are good for raiding behind the lines."
"name" "Xyll Warbeast {3}"                    "stats" " 62   23  17   5800     1   5  11" "extra" "Xyll Warbeasts can be built (grown) in Arboriums."
"name" "Rocket Legion {3}"                    "stats" "108   46   9   9850     4   5   8" "extra" "Shock Legions can be upgraded to Marauder Legions at Forts."
"name" "Power Divebombers"                    "stats" " 89   54  41   3800     8   5  20" "extra" "Divebombers can be upgraded to Power Divebombers at Factories."
"name" "Advanced Mechanized Warrior"          "stats" "108   79   0   6950     6   5  43" "extra" "Medium Mech Warrior unit types can be built in Starports."
"name" "Ranger Legion {3}"                    "stats" "109   45   0   7750     5   5   9" "extra" "Genetic Warrior Legions can be upgraded to Ranger Legions at Forts."
"name" "Assault Legion"                       "stats" " 54   52  43   3700     6   5   6" "extra" "Power Armor Legions can be upgraded to Assault Legions at Forts."
"name" "Genetic Warrior Legion {2}"           "stats" " 37   13   7   3000     4   5   7" "extra" "Chem Shock Legions can be upgraded to Genetic Warrior Legions at Forts."
"name" "Power Hover Tank {2}"                 "stats" " 94   30   0   6600     6   5  18" "extra" "Hover Tank, Hover Tank Killer, and Hover Anti-Air units can be upgraded to Powered Armor variants at Factories."
"name" "Dervishes"                            "stats" " 64   59  57   1650     8   5   2" "extra" "Dervishes can be built in Churches."
"name" "Tracker Legion"                       "stats" " 58   37  11   2250    10   5   5" "extra" "Tracker Legions can be built in Forts."
"name" "Plague Bomb {3}"                      "stats" "110  100  17  10900     1   5  45" "extra" "Plague Bombs can be built in Labs."
}
// Changes from V1.375 to V1.4
//
// Assault Legions now require Cyber Robotics.
// Lots of technology requirement tweaks.
// Major errata update - now that the tech prerequisites, research costs, and
// church like factors are auto generated, all errors have been eliminated.
// Updated "extra" for most techs to be more descriptive or at least prompt the
// user to click on "Archive" for more information.
// Moved description for when Churches can be built from Meditation to Theurgy.
// Changed description of Wireblades to mention that Palaces can be built.
//
// Changes from V1.35b to V1.375b
//
// Armored Freighter is now called Armored Space Freighter.
// Swapped the positions of Composite Armor and Megachassis techs. Now, when
// the Physics Advanced Documentarium is selected, you will get Composite
// Armor instead of Megachassis.
//
// Changes from V1.2 to V1.35b (Subtract 15 from the line number to find the tech number)
//
// Swapped the positions of Megachassis and Composite Armor so that you get
// Composite Armor instead of Megachassis for the Physics Advanced Documentarium.
// Cloaking Shields now requires Raider Stealtship
// Assassins did not have Tracker Legion as a prerequisite - this error has been fixed
// Grim Reaper Field Tank now requires Assault Legion instead of Powered Ceramsteel Armor
// Changed Manowitz Applied Technology Volume/Chapter Pointers
// Updated Technology Research Point Cost Values
// Changed the name of Cure for Necrosis to Resistance to Necrosis
// Adjusted the Applied Tech Research Algorithm slightly
// Plague Bomb now requires Hovertech
// Armored Freighter now has a Church Dislike Negative of 2
// Powered Bulk Hauler now has a Church Dislike Negative of 3
// Raider Stealthship now has a Church Dislike Negative of 4
// Advanced Hovertech now has a Church Dislike Negative of 7
// Disconinuity Field Generator now has a Church Dislike Negative of 5
// Fractal Metaphysics now has a Church Dislike Negative of 4
// Necrosis now has a Church Dislike Negative of 9
// Assassin now requires Psychopharmacology
// Added Hostile Environment Mastery
// Xyll Warbeast requires Hostile Environment Mastery instead of Xenobiology
// Hostile Environment Mastery is now a requirement for Wetware
// Vau Psychology now requires Psychosonic Manipulation
// Alien Psychology now requires Xenobiology as a prerequisite
// Updated the technology information
// Changed Advanced Naval Carrier to PTS Meson Watercraft
// Changed Advanced Naval Destroyer to Advanced Minor Watercraft
// Changed Advanced Naval Battleship to Guided Missile Watercraft
//
// Fixed - A few technologies had errors in their technology requirement(s) that didn't match the Manowitz section.
// A lot of the Applied Techs have been slid from the first unit in a class to the second unit,
// for instance, Naval Destroyers are now Advanced Minor Watercraft. This is to help speed up
// the early game - Thanks to Kent Matthew Peterson for his suggestions on this.
// Chem Shock Legions is no longer a tech, instead Genetic Warrior Legion is a tech.
// Added the Ranger Legion Tech.
// Removed the Pitbull Battle Tank tech and replaced it with Killer Gunships tech.
// Rocket Legions now require Cyberpilot
// Dervishes now only require Psychosonic Manipulation and Theurgy
//
// Changes from V1.1 to V1.2
//
// The formulas for Tech Research Point cost have been modified so that techs now
// require much more Research Points to get. This puts more emphasis on the protection
// of Labs in multi-player games, because the upkeep cost for each tech is 1/100 of its
// Research Point Cost and so you will have to find better ways of keeping your labs safe
// from your enemies.
// 
// Changes from V1.0 V1.1
//
// Added Mechanized Warrior to the Applied Technology section
