House Flagships Part III, Legend, and Conclusion

The following Flagships (Level 4) are detailed in this tome (continued from Part III):

31. Cybermorph Xeno Cruiser
32. Psyber Destroyer
33. Cyber Mega Juggernaut
34. Meson Squadron Transporter
35. Cyborg Morph Spore
36. Cyber-Stealth Man of War
37. Bio-Assassin Cyber Mech
38. PSymbiot Stealth Pod
39. Cyber Stealth Corsair
40. Cybermorph Stealth Mastiff

31. Cybermorph Xeno Cruiser (Achilles)

[10400] PTS Meson Amphibiouscraft {2} (-4) +
[15500] Space Marines {3} (-6) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Cybermorph Xeno Cruiser at Starport

<> Resources

Fo: +179
Me: +17
Tr: +1
Ch: +138
Bi: +12
El: +9
Ce: +173
We: +20
Mo: +95
Ge: +1
Si: +6

<> Statistics

Type: JUMP
Move: 19
Spot: 21
Camo: 16
Agility: 12
Armor: 129
Psy Def: 198
Rank: 6
Turns: +9
$: 1886

<> Attack Modes

RS: 15/129
CS: 12/129

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.


32. Psyber Destroyer (Mercy)

[5750] Meson Space Destroyer +
[7100] Jump Space Torpedo Bomber {2} +
[15500] Space Marines {3} (-6) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Psyber Destroyer at Starport

<> Resources

Fo: +171
Me: +16
Tr: +1
Ch: +128
Bi: +51
El: +11
Ce: +165
We: +22
Mo: +158
Ge: +3
Si: +6

<> Statistics

Type: LANDER
Move: 76
Spot: 19
Camo: 15
Agility: 11
Armor: 125
Psy Def: 234
Rank: 7
Turns: +12
$: 2620

<> Attack Modes

A: 11/43
D: 11/125
P: 15/234
DS: 11/125

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


33. Cyber Mega Juggernaut (Atlas)

[9850] Rocket Legion {3} (-6) +
[17250] Doomstar {3} (-8) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Cyber Mega Juggernaut at Starport

<> Resources

Fo: +257
Me: +24
Tr: +1
Ch: +167
Bi: +3
El: +9
Ce: +248
We: +23
Mo: +153
Ge: +1
Si: +8

<> Statistics

Type: JUMP
Move: 27
Spot: 23
Camo: 16
Agility: 10
Armor: 164
Psy Def: 213
Rank: 8
Turns: +12
$: 2887

<> Attack Modes

RS: 18/328

<> Abilities

- Cargo Capacity: 3 unit(s)
- Does NOT consume food.


34. Meson Squadron Transporter (Dragon's Eye)

[7300] Space Carrier MkII +
[10400] PTS Meson Amphibiouscraft {2} (-4) +
[15500] Space Marines {3} (-6) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Meson Squadron Transporter at Starport

<> Resources

Fo: +205
Me: +27
Tr: +1
Ch: +138
Bi: +5
El: +7
Ce: +198
We: +17
Mo: +104
Ge: +1
Si: +7

<> Statistics

Type: JUMP
Move: 36
Spot: 19
Camo: 16
Agility: 10
Armor: 141
Psy Def: 203
Rank: 9
Turns: +9
INCOME per Year: 1700

<> Attack Modes

CS: 15/141

<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


35. Cyborg Morph Spore (Psychosis)

[5800] Xyll Warbeast {3} (-9) +
[10900] Plague Bomb {3} (-9) +
[15500] Space Marines {3} (-6) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Cyborg Morph Spore at Starport

<> Resources

Fo: +85
Me: +13
Tr: +1
Ch: +50
Bi: +113
El: +5
Ce: +73
We: +14
Mo: +64
Ge: +2
Si: +3

<> Statistics

Type: LANDER
Move: 91
Spot: 18
Camo: 25
Agility: 15
Armor: 118
Psy Def: 191
Rank: 6
Turns: +7
$: 1271

<> Attack Modes

A: 15/48
D: 15/118
DS: 15/118

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


36. Cyber-Stealth Man of War (Nelson)

[15500] Space Marines {3} (-6) +
[17250] Doomstar {3} (-8) +
(18700) Cloaking Shields {3} (-9) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Cyber-Stealth Man of War at Starport

<> Resources

Fo: +272
Me: +16
Tr: +1
Ch: +87
Bi: +7
El: +30
Ce: +268
We: +26
Mo: +242
Ge: +1
Si: +9

<> Statistics

Type: LANDER
Move: 90
Spot: 23
Camo: 79
Agility: 10
Armor: 167
Psy Def: 237
Rank: 9
Turns: +14
$: 3554

<> Attack Modes

I: 15/164
RS: 18/164

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.


37. Bio-Assassin Cyber Mech (Ninja)

[6950] Advanced Mechanized Warrior (-4) +
[15500] Space Marines {3} (-6) +
(18700) Cloaking Shields {3} (-9) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Bio-Assassin Cyber Mech at Starport

<> Resources

Fo: +45
Me: +1
Tr: +1
Ch: +58
Bi: +19
El: +29
Ce: +44
We: +19
Mo: +129
Ge: +1
Si: +2

<> Statistics

Type: LANDER
Move: 97
Spot: 20
Camo: 83
Agility: 15
Armor: 50
Psy Def: 192
Rank: 3
Turns: +7
$: 1314

<> Attack Modes

A: 15/38
D: 15/62
DS: 15/50
CS: 15/62

<> Abilities

- Can be loaded
- Does NOT consume food.


38. PSymbiot Stealth Pod (Enchantress)

[5800] Xyll Warbeast {3} (-9) +
[7100] Jump Space Torpedo Bomber {2} +
[15500] Space Marines {3} (-6)
|
Upgrade Flagship Engineer+++ to PSymbiot Stealth Pod at Starport

<> Resources

Fo: +94
Me: +13
Tr: +1
Ch: +27
Bi: +138
El: +3
Ce: +80
We: +12
Mo: +78
Ge: +24
Si: +3

<> Statistics

Type: LANDER
Move: 107
Spot: 20
Camo: 24
Agility: 14
Armor: 141
Psy Def: 223
Rank: 8
Turns: +9
$: 1649

<> Attack Modes

P: 21/446

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


39. Cyber Stealth Corsair (Blackbeard)

[10900] Plague Bomb {3} (-9) +
[15500] Space Marines {3} (-6) +
(18700) Cloaking Shields {3} (-9) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Cyber Stealth Corsair at Starport

<> Resources

Fo: +128
Me: +13
Tr: +1
Ch: +59
Bi: +16
El: +28
Ce: +126
We: +24
Mo: +129
Ge: +1
Si: +5

<> Statistics

Type: JUMP
Move: 29
Spot: 27
Camo: 85
Agility: 19
Armor: 101
Psy Def: 208
Rank: 3
Turns: +9
$: 1941

<> Attack Modes

RS: 15/101
CS: 19/101

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


40. Cybermorph Stealth Mastiff (Nemesis)

[10400] PTS Meson Amphibiouscraft {2} (-4) +
[15500] Space Marines {3} (-6) +
(18700) Cloaking Shields {3} (-9) +
(21500) Advanced Hovertech {3} (-7)
|
Upgrade Flagship Engineer+++ to Cybermorph Stealth Mastiff at Starport

<> Resources

Fo: +62
Me: +2
Tr: +1
Ch: +70
Bi: +8
El: +34
Ce: +61
We: +23
Mo: +140
Ge: +1
Si: +3

<> Statistics

Type: LANDER
Move: 86
Spot: 20
Camo: 88
Agility: 18
Armor: 62
Psy Def: 195
Rank: 2
Turns: +8
$: 1615

<> Attack Modes

I: 18/50
A: 18/32
RS: 18/62
DS: 18/50

<> Abilities

- Can be loaded
- Does NOT consume food.




Legend and Conclusion

Legend to Tech Tree:

(xxx) Research Point Cost - Number of Research Points needed to complete research of tech. 1/100 of this cost is used in the technology's upkeep.

(-x) Church Dislike Factor - The lower the number the more likely the chance the Church will proscribe that particular tech. If the bonus is -5 or lower, it is automatically proscribed at the beginning of the game.

-- Only prerequisite - Indicates that this tech has no other techs as a prerequisite.

++ Requires other techs - Indicates that this tech has other techs as a prerequisite.

... Tech tree continues - Indicates that further research down this tech tree is possible.

<> Unit tech only prerequisite - Indicates that the Applied (or Unit) Tech has no other techs as a prerequisite.

>< Unit tech requires other techs - Indicates that the Applied (or Unit) Tech has other techs as a prerequisite.

Build X(...) - Indicates that X is now available for building by an Engineer, Demolition Team, or Colony Ship. The ellipsis (...) indicates that structure X can build special units.

Build X in Y(...) - Indicates that X can now be built in structure Y. If the ellipsis (...) follows Y then X is an upgrade for a future unit.

Upgrade X to Z at Y(..., +++) - Indicates that X can now be upgraded to Z at structure Y. Also note that Z can be disbanded back to X. The ellipsis (...) indicates that unit Z is an upgrade for a future unit. The symbol, +++, indicates that unit X can be upgraded to another unit.

+
+
In the Build section this indicates that all proceeding units require the current prerequisite technology as well as at least one other technology to be able to build these units.


In Conclusion

I pen this litany of horrors and evils not as a prurient grimoire, but as a warning to the wise. The Avestites would enforce ignorance through the flamegun, while the Eskatonics would counsel introspection of such soporific tranquillity that it amounts to the same thing. Neither path offers absolution in an age that requires strength and action against those forces that would engulf us all. 

Ultimately, the Pancreator invests all His children with sensibility and free will. And so herein I have delineated the constructs of the technomantic arts in, I think, sufficient detail that those who would seek them out for ill purposes may consider this a guidebook of sorts. If ye would stain thyself in this fashion, such is thy lot, and I can but pray that ye recant before thy soul extinguishes itself. If as I presume ye are a virtuous and godly person, fit to bear the legacy of Terra, then ye will take heed of these lessons, and wisely avoid commerce with that which the Pancreator has not desired us to understand.

Until the stars blaze anew,

Bishop Xavier Holst

