House Flagships have existed for a long time, some of the vessels are very old. Upgrades require a substantial investment in both time, materials, and Firebirds because of the experimental nature of applying advanced technologies in this way and devising new construction methods to implement them. The technological modifications are very specialized and not suited for mass production. Each house is highly secretive in how it modifies its Flagship.

House Flagships and their Artisans are detailed in this tome.

All Flagships are built at Shield cities, and require the Flagship Artisan as the build input unit. Nobles can be upgraded to Flagship Artisans at Labs. If a House disbands its Flagship, it becomes a Flagship Artisan. This Flagship Artisan, in turn, can be used for the next available upgrade.

The following Flagships are detailed in this tome:

House Flagships have existed for a long time, some of the vessels are very old. Upgrades require a substantial investment in both time, materials, and Firebirds because of the experimental nature of applying advanced technologies in this way and devising new construction methods to implement them. The technological modifications are very specialized and not suited for mass production. Each house is highly secretive in how it modifies its Flagship.

House Flagships and their Artisans are detailed in this tome.

All Flagships are built at Shield cities, and require the Flagship Artisan as the build input unit. Nobles can be upgraded to Flagship Artisans at Labs. If a House disbands its Flagship, it becomes a Flagship Artisan. This Flagship Artisan, in turn, can be used for the next available upgrade.

The following Flagships are detailed in this tome:

1. Jump Fighter Bomber
2. Juggernaut
3. Nano Spore
4. Xeno Cruiser
5. Psy-Destroyer
6. Man of War
7. Psy Pod
8. Transporter
9. Corsair
10. Cyber Mech
11. Fusion Man of War
12. Psy-Destroyer II
13. Fighter Transporter
14. PSymbiot Bio Pod
15. Meson Juggernaut

1. Jump Fighter Bomber (Blade)

(850) Ceramsteel +
(1750) Jump Drives

<> Resources

Fo: +30
Ch: +13
El: +34
Ce: +15
Mo: +20
Si: +1

<> Statistics

Type: LANDER
Move: 9
Spot: 10
Camo: 14
Agility: 10
Armor: 15
Psy Def: 52
Rank: 9
Turns: +4
$: 368

<> Attack Modes

D: 10/15
DS: 10/15

<> Abilities

- Can be loaded
- Does NOT consume food.


2. Juggernaut (Brontes)

(250) Megachassis +
(850) Ceramsteel +
(1750) Jump Drives

<> Resources

Fo: +200
Ch: +11
El: +26
Ce: +100
Mo: +41
Si: +4

<> Statistics

Type: JUMP
Move: 8
Spot: 12
Camo: 10
Agility: 6
Armor: 50
Psy Def: 69
Rank: 9
Turns: +8
$: 1103

<> Attack Modes

RS: 9/100

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.


3. Nano Spore (Chaos)

(700) Nanotechnology (-3) +
(850) Ceramsteel +
(1750) Jump Drives

<> Resources

Fo: +40
Ch: +16
El: +38
Ce: +20
Mo: +27
Si: +1

<> Statistics

Type: LANDER
Move: 14
Spot: 15
Camo: 13
Agility: 10
Armor: 20
Psy Def: 53
Rank: 9
Turns: +5
$: 453

<> Attack Modes

C: 10/20
CS: 10/20

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


4. Xeno Cruiser (Diomedes)

(250) Xenobiology (-1) +
(850) Ceramsteel +
(1750) Jump Drives

<> Resources

Fo: +160
Ch: +12
El: +30
Ce: +80
Mo: +33
Si: +4

<> Statistics

Type: JUMP
Move: 7
Spot: 11
Camo: 11
Agility: 7
Armor: 40
Psy Def: 65
Rank: 9
Turns: +7
$: 948

<> Attack Modes

RS: 7/40
CS: 7/40

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


5. Psy-Destroyer (Old Glory)

(250) Meditation +
(850) Ceramsteel +
(1750) Jump Drives

<> Resources

Fo: +100
Ch: +10
El: +29
Ce: +50
Mo: +26
Ge: +15
Si: +2

<> Statistics

Type: LANDER
Move: 13
Spot: 14
Camo: 10
Agility: 8
Armor: 30
Psy Def: 64
Rank: 9
Turns: +6
$: 1015

<> Attack Modes

P: 8/64
DS: 8/30

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


6. Man of War (Trafalgar)

(1750) Hovertech (-3) +
(1750) Jump Drives

<> Resources

Fo: +80
Tr: +1
Ch: +10
El: +34
Ce: +40
Mo: +32
Si: +2

<> Statistics

Type: LANDER
Move: 20
Spot: 13
Camo: 11
Agility: 9
Armor: 25
Psy Def: 64
Rank: 9
Turns: +5
$: 613

<> Attack Modes

I: 9/25
DS: 9/25

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


7. Psy Pod (Naga)

(450) Fractal Metaphysics (-4) +
(850) Ceramsteel +
(1750) Jump Drives

<> Resources

Fo: +40
Ch: +18
El: +21
Ce: +20
Mo: +18
Ge: +26
Si: +1

<> Statistics

Type: LANDER
Move: 14
Spot: 17
Camo: 13
Agility: 8
Armor: 20
Psy Def: 62
Rank: 9
Turns: +6
$: 1019

<> Attack Modes

P: 8/124

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


8. Transporter (Boar's Tusk)

[825] Armored Space Freighter (-2)

<> Resources

Fo: +240
Ch: +10
El: +24
Ce: +120
Mo: +34
Si: +5

<> Statistics

Type: JUMP
Move: 12
Spot: 10
Camo: 8
Agility: 5
Armor: 60
Psy Def: 73
Rank: 9
Turns: +7
$: 1235

<> Attack Modes

CS: 9/60

<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


9. Corsair (Voyager)

(850) Ceramsteel +
(1000) Monofilament (-1) +
(1750) Jump Drives

<> Resources

Fo: +60
Ch: +12
El: +39
Ce: +30
Mo: +26
Si: +2

<> Statistics

Type: JUMP
Move: 10
Spot: 14
Camo: 16
Agility: 10
Armor: 15
Psy Def: 55
Rank: 9
Turns: +5
$: 539

<> Attack Modes

RS: 10/15
CS: 10/15

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


10. Cyber Mech (Bushi)

(950) Cyber Robotics (-6) +
(1750) Hovertech (-3) +
(1750) Jump Drives

<> Resources

Fo: +30
Ch: +16
El: +35
Ce: +15
Mo: +28
Si: +1

<> Statistics

Type: LANDER
Move: 22
Spot: 12
Camo: 14
Agility: 11
Armor: 18
Psy Def: 73
Rank: 9
Turns: +5
$: 413

<> Attack Modes

I: 11/18
CS: 11/18

<> Abilities

- Can be loaded
- Does NOT consume food.


11. Fusion Man of War (Hood)

(1750) Hovertech (-3) +
(1750) Jump Drives +
(2150) Powered Csteel Armor (-2) +
(2200) Fusion Beams (-3)

<> Resources

Fo: +90
Ch: +10
El: +36
Ce: +45
Mo: +40
Si: +2

<> Statistics

Type: LANDER
Move: 36
Spot: 15
Camo: 12
Agility: 10
Armor: 35
Psy Def: 73
Rank: 9
Turns: +6
$: 684

<> Attack Modes

I: 10/35
DS: 10/35

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


12. Psy-Destroyer II (Glory)

[425] Dervishes (-2) +
(850) Ceramsteel +
(1000) Indoctrination (-1) +
(1750) Jump Drives

<> Resources

Fo: +100
Tr: +1
Ch: +13
El: +23
Ce: +50
Mo: +56
Ge: +20
Si: +2

<> Statistics

Type: LANDER
Move: 26
Spot: 16
Camo: 14
Agility: 9
Armor: 40
Psy Def: 88
Rank: 9
Turns: +10
$: 1253

<> Attack Modes

P: 9/88
DS: 9/40

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.


13. Fighter Transporter (Lion's Mane)

[750] Advanced Space Fighter +
[825] Armored Space Freighter (-2)

<> Resources

Fo: +240
Ch: +22
El: +28
Ce: +120
Mo: +47
Si: +5

<> Statistics

Type: JUMP
Move: 16
Spot: 12
Camo: 10
Agility: 7
Armor: 90
Psy Def: 81
Rank: 9
Turns: +8
$: 1339

<> Attack Modes

CS: 10/90

<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


14. PSymbiot Bio Pod (Siren)

(700) Psychosonic Manipulation (-1) +
(850) Ceramsteel +
(1750) Jump Drives +
(1800) Symbiot Psychology (-9)

<> Resources

Fo: +40
Ch: +13
Bi: +11
El: +21
Ce: +20
Mo: +33
Ge: +38
Si: +1

<> Statistics

Type: LANDER
Move: 30
Spot: 19
Camo: 18
Agility: 9
Armor: 30
Psy Def: 93
Rank: 9
Turns: +10
$: 1475

<> Attack Modes

P: 9/186

<> Abilities

- Cargo Capacity: 1 unit(s)
- Does NOT consume food.
- IMMUNE to the Plague.


15. Meson Juggernaut (Chronos)

(250) Megachassis +
(1750) Jump Drives +
(2150) Powered Csteel Armor (-2) +
(2700) Meson Cannon (-7)

<> Resources

Fo: +240
Ch: +19
Bi: +6
El: +32
Ce: +120
Mo: +43
Si: +5

<> Statistics

Type: JUMP
Move: 11
Spot: 14
Camo: 12
Agility: 8
Armor: 75
Psy Def: 81
Rank: 9
Turns: +9
$: 1388

<> Attack Modes

RS: 11/150

<> Abilities

- Cargo Capacity: 2 unit(s)
- Does NOT consume food.


Flaghips 16-30 Continued in next Chapter.
