Grim Reaper Tank Applied Technology and the following unit(s) are described in this tome:

1. Anti-infantry Tank
2. Reaper Field Tank
3. Grim Reaper Tank
4. Stealth Reaper Tank
5. Shock Grim Reaper Tank

Grim Reaper Tank

(850) Viral DNA (-6) +
[925] Assault Legion (-4) +
(1150) Spore Delivery (-6)
|
[1400] Grim Reaper Tank (-4)
|
<>Upgrade Anti-infantry Tank+++ to Grim Reaper Tank at Factory
><Upgrade Anti-infantry Tank+++ to Stealth Reaper Tank at Factory
><Upgrade Anti-infantry Tank+++ to Shock Grim Reaper Tank at Factory

And indeed the death-angel took the field that day, embodied in the demonic automaton dubbed the Grim Reaper by terrified soldiers. The Reaper is a particularly loathsome golem, for it is deployed not to do battle with its fellow behemoths, but to stalk and trap and slay foot soldiers, one by one.

It is remarkably efficient in so doing, for it fairly bristles with an array of war-engines: bullets, bombs and beams belch from the Reaper's innards with little discrimination, and it invariably leaves a litter of carnage in its gluttonous wake.



1. Anti-infantry Tank (Jackal)

(250) Energy Physics +
(250) Composite Armor
|
Build Anti-infantry Tank+++ in Factory

<> Resources

En: 13
Me: 15
Tr: 10
Ch: 21
El: 7

<> Statistics

Type: TREAD
Move: 11
Spot: 4
Camo: 1
Agility: 3
Armor: 9
Psy Def: 6
Rank: 2
Turns: 2
$: 18

<> Attack Modes

I: 1/9
C: 5/8

<> Abilities

- Can be loaded


2. Reaper Field Tank (Reaper)

(850) Ceramsteel +
(1750) Fusion Rifles (-2)
|
Upgrade Anti-infantry Tank+++ to Reaper Field Tank at Factory

<> Resources

Ch: +16
El: +6
Ce: +5
Mo: +14

<> Statistics

Type: TREAD
Move: 30
Spot: 7
Camo: 3
Agility: 4
Armor: 18
Psy Def: 11
Rank: 3
Turns: +2
$: 39

<> Attack Modes

I: 4/18
C: 10/16

<> Abilities

- Can be loaded


3. Grim Reaper Tank (Grim Reaper)

[1400] Grim Reaper Tank (-4)
|
Upgrade Anti-infantry Tank+++ to Grim Reaper Tank at Factory

<> Resources

Ch: +6
Bi: +6
El: +1
Ce: +15
Mo: +18

<> Statistics

Type: TREAD
Move: 40
Spot: 9
Camo: 5
Agility: 5
Armor: 27
Psy Def: 41
Rank: 4
Turns: +2
$: 61

<> Attack Modes

I: 5/27
C: 12/24

<> Abilities

- Can be loaded


4. Stealth Reaper Tank (Ghost Grim)

[1400] Grim Reaper Tank (-4) +
(6050) Neumonic Armor (-9)
|
Upgrade Anti-infantry Tank+++ to Stealth Reaper Tank at Factory

<> Resources

Bi: +7
El: +4
Ce: +15
We: +10
Mo: +28

<> Statistics

Type: TREAD
Move: 56
Spot: 10
Camo: 30
Agility: 6
Armor: 33
Psy Def: 62
Rank: 5
Turns: +3
$: 172

<> Attack Modes

I: 9/33
C: 13/38

<> Abilities

- Can be loaded


5. Shock Grim Reaper Tank (Grimlock)

[1400] Grim Reaper Tank (-4) +
[1650] Power Hover Tank (-4) +
(3900) Wetware (-5)
|
Upgrade Anti-infantry Tank+++ to Shock Grim Reaper Tank at Factory

<> Resources

Ch: +8
Bi: +7
Ce: +15
We: +10
Mo: +29

<> Statistics

Type: TREAD
Move: 90
Spot: 11
Camo: 7
Agility: 8
Armor: 36
Psy Def: 60
Rank: 5
Turns: +3
$: 194

<> Attack Modes

I: 8/36
C: 12/38

<> Abilities

- Can be loaded


Grim Reaper Tank -