Cargo Handling Applied Technology and the following unit(s) are described in this tome:

1. Engineer
2. Colony Ship
3. Naval Transport
4. Powered Armor Transport
5. Freight Hauler
6. Hover Truck
7. Cargo Plane
8. Trans-Orbital Shuttle
9. Hover Tanker

Cargo Handling

[300] Atmospheric Fighters
|
[375] Cargo Handling
|
|><[825] Armored Space Freighter (-2)...
|
<>Build Cargo Plane in Factory
><Build Trans-Orbital Shuttle in Starport
><Upgrade Engineer+++ to Colony Ship at Starport
><Upgrade Naval Frigate+++ to Disassembled Naval Frigate at Starport
><Upgrade Naval Cruiser+++ to Disassembled Naval Cruiser at Starport
><Upgrade Naval Aircraft Carrier+++ to Disassembled Naval Carrier at Starport


1. Engineer (Engineer)

"... and for what would it be without the forsight of such a naysayer. I tell you, that we would be in complete harmony with the Pancreator without their devices of evil."

Ordained Minister of the Avestites on the 7 Evils of Man.

(0) Nothing
|
Build Engineer+++ in ANY building

<> Resources

Fo: 300
Me: 300

<> Statistics

Type: FOOT
Move: 24
Spot: 1
Camo: 1
Agility: 4
Armor: 0
Psy Def: 1
Rank: 9
Turns: 2
$: 29

<> Attack Modes


<> Abilities

- Can be loaded
- Does NOT consume food.
- Builds (or razes) cities


2. Colony Ship (Colony Ship)

[375] Cargo Handling +
[825] Armored Space Freighter (-2) +
[1025] Assault Lander Ship
|
Upgrade Engineer+++ to Colony Ship at Starport

<> Resources

Fo: +100
Me: +75
Ch: +34
El: +10
Ce: +25
Mo: +12
Si: +9

<> Statistics

Type: LANDER
Move: 11
Spot: 11
Camo: 2
Agility: 3
Armor: 30
Psy Def: 29
Rank: 9
Turns: +6
$: 909

<> Attack Modes


<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


3. Naval Transport (Guppy)

(100) Physics
|
Build Naval Transport in Well...

<> Resources

Fo: 40
En: 31
Me: 80
Tr: 11
Ch: 40

<> Statistics

Type: NAVAL
Move: 15
Spot: 1
Camo: 0
Agility: 0
Armor: 20
Psy Def: 9
Rank: 9
Turns: 3
$: 46

<> Attack Modes


<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


4. Powered Armor Transport (Dolphin)

(2150) Powered Csteel Armor (-2)
|
Upgrade Naval Transport to Powered Armor Transport at Well

<> Resources

El: +2
Ce: +80
Mo: +19

<> Statistics

Type: NAVAL
Move: 39
Spot: 3
Camo: 1
Agility: 1
Armor: 61
Psy Def: 33
Rank: 9
Turns: +1
$: 125

<> Attack Modes


<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


5. Freight Hauler (Wagon)

(100) Physics
|
Build Freight Hauler in Factory

<> Resources

En: 9
Me: 20
Tr: 1
Ch: 9

<> Statistics

Type: TREAD
Move: 14
Spot: 1
Camo: 0
Agility: 0
Armor: 4
Psy Def: 3
Rank: 9
Turns: 1
$: 6

<> Attack Modes


<> Abilities

- Cargo Capacity: 2 unit(s)


6. Hover Truck (Skimmer)

(1750) Hovertech (-3)
|
Build Hover Truck in Factory

<> Resources

Ch: 3
Ce: 20
Mo: 17

<> Statistics

Type: HOVER
Move: 40
Spot: 1
Camo: 2
Agility: 1
Armor: 17
Psy Def: 20
Rank: 9
Turns: 2
$: 41

<> Attack Modes


<> Abilities

- Cargo Capacity: 3 unit(s)


7. Cargo Plane (Hopper)

[375] Cargo Handling
|
Build Cargo Plane in Factory

<> Resources

Me: 20
Ch: 46
El: 4
Ce: 20

<> Statistics

Type: AIR
Move: 70
Spot: 2
Camo: 1
Agility: 3
Armor: 15
Psy Def: 15
Rank: 9
Turns: 2
$: 40

<> Attack Modes


<> Abilities

- Cargo Capacity: 2 unit(s)


8. Trans-Orbital Shuttle (Para-Shuttle)

[375] Cargo Handling +
(700) Monopols (-1)
|
Build Trans-Orbital Shuttle in Starport

<> Resources

Fo: 30
Me: 50
Ch: 46
El: 10
Ce: 10
Mo: 11

<> Statistics

Type: SPACE
Move: 14
Spot: 8
Camo: 7
Agility: 2
Armor: 15
Psy Def: 16
Rank: 9
Turns: 3
$: 324

<> Attack Modes


<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.


9. Hover Tanker (Replenisher)

[2600] PTS Meson Watercraft (-4) +
(8450) Advanced Hovertech (-7)
|
Build Hover Tanker in Factory

<> Resources

Ch: 2
El: 3
Ce: 80
Mo: 29

<> Statistics

Type: HOVER
Move: 51
Spot: 6
Camo: 2
Agility: 4
Armor: 119
Psy Def: 76
Rank: 9
Turns: 3
$: 380

<> Attack Modes


<> Abilities

- Cargo Capacity: 4 unit(s)
- Does NOT consume food.
- Air units do not use any movement points when moved with this unit


Cargo Handling -