<<bkil08.pcx>>
Dervishes Applied Technology and the following unit(s) are described in this tome:

1. Clergy
2. Fanatic Legion
3. Dervish
4. Warlock
5. Cyber Mage
6. Officer Corp
7. Armor Commander
8. Rebel Officer
9. Mech Commander
10. Noble
11. Flagship Artisan
12. Blademaster
13. Psy-master
14. Noblesse Elitesse

Dervishes

(250) Pharmaceuticals +
(700) Psychosonic Manipulation (-1) +
(700) Theurgy
|
[425] Dervishes (-2)
|
<>Upgrade Clergy to Dervish at Church...
><Upgrade Dervish to Warlock at Church...
><Upgrade Flagship Artisan+++ to Psy-Destroyer II at Shield
><Upgrade Warlock to Cyber Mage at Church
><Upgrade Flagship Artisan+++ to Meson Psy-Destroyer at Shield
><Upgrade Flagship Artisan+++ to Psyber Destroyer at Shield

Among the strangest of the destroyed infidel sects were the Dervishes of Grail bizarre flagellants and child-killers who claimed devotion to the false prophet Zegai. Zegai instructed her followers in the performance of strange magical arts, no doubt rained on her from those powers lurking in the abyss cloaking the dark side of some forgotten asteroid.

Victims who fell into the Dervishes' snares suffered from all manner of bizarre spasms and fits, as their inner light literally collapsed upon itself. Their reason clouded, the victims would confusedly wander off into the wastes of Grail, singing mad songs and speaking of possession by supernatural intelligences.

The Dervishes' destruction in 4833 was a blessing to all virtuous persons. Recently the Inquisition has gotten wind of rumors that not all the Dervishes were destroyed, but these rumors are likely hateful propaganda, undoubtedly spread by the Guilds in an attempt to weaken the suzerainty of Holy Church.



1. Clergy (Clergy)

(250) Meditation
|
Build Clergy in Church...

<> Resources

Fo: 5
En: 1
Me: 3
Tr: 2
Ge: 1

<> Statistics

Type: FOOT
Move: 5
Spot: 2
Camo: 1
Agility: 4
Armor: 1
Psy Def: 6
Rank: 9
Turns: 1
$: 4

<> Attack Modes

P: 4/6

<> Abilities

- Can be loaded
- Does NOT consume food.


2. Fanatic Legion (Fanatics)

"Nay, spare not one, be that one with child or child itself; for a heretic can no more check its evil nature than a nit can avoid becoming a louse, or a Pyrian Hellworm retain its skin upon reaching its fourth instar."

  command issued by Archbishop Slatha of the Avestites upon the conquest of the warlock-plagued hamlet of Yith-Na

(The pleasure in trafficking with Avestites is that one always knows where one stands.)

(250) Pharmaceuticals +
(250) Composite Armor +
(250) Meditation
|
Build Fanatic Legion in Church

<> Resources

Fo: 15
En: 2
Me: 5
Tr: 1
Ch: 3
Bi: 1
Ge: 5

<> Statistics

Type: FOOT
Move: 8
Spot: 2
Camo: 1
Agility: 7
Armor: 2
Psy Def: 10
Rank: 0
Turns: 1
$: 21

<> Attack Modes

I: 4/6
P: 7/10

<> Abilities

- Can be loaded
- Does NOT consume food.


3. Dervish (Dervish)

[425] Dervishes (-2)
|
Upgrade Clergy to Dervish at Church...

<> Resources

Ch: +2
Bi: +9
El: +1
Ge: +6

<> Statistics

Type: FOOT
Move: 20
Spot: 4
Camo: 8
Agility: 9
Armor: 3
Psy Def: 24
Rank: 7
Turns: +1
$: 37

<> Attack Modes

P: 14/24

<> Abilities

- Can be loaded
- Does NOT consume food.


4. Warlock (Warlock)

[425] Dervishes (-2) +
(1750) Holy Warriors (-2) +
(2050) Vau Psychology (-6)
|
Upgrade Dervish to Warlock at Church...

<> Resources

Ch: +4
Bi: +5
Ge: +3

<> Statistics

Type: FOOT
Move: 28
Spot: 6
Camo: 10
Agility: 12
Armor: 4
Psy Def: 58
Rank: 8
Turns: +1
$: 52

<> Attack Modes

P: 18/58

<> Abilities

- Can be loaded
- Does NOT consume food.


5. Cyber Mage (Cyber Mage)

[425] Dervishes (-2) +
(1750) Holy Warriors (-2) +
(2050) Advanced Nanotech (-4) +
(2050) Vau Psychology (-6)
|
Upgrade Warlock to Cyber Mage at Church

<> Resources

Bi: +17
El: +1
Mo: +1
Ge: +9

<> Statistics

Type: FOOT
Move: 39
Spot: 8
Camo: 13
Agility: 14
Armor: 8
Psy Def: 77
Rank: 9
Turns: +2
$: 86

<> Attack Modes

P: 22/77

<> Abilities

- Can be loaded
- Does NOT consume food.
- Attacks on Byzantium II without the Emperor being declared


6. Officer Corp (Officer)

(250) Energy Physics
|
Build Officer Corp+++ in Palace

<> Resources

Fo: 16
En: 6
Me: 5
Ch: 3
El: 6

<> Statistics

Type: FOOT
Move: 7
Spot: 2
Camo: 2
Agility: 5
Armor: 1
Psy Def: 12
Rank: 8
Turns: 1
$: 5

<> Attack Modes

D: 1/6
C: 4/4

<> Abilities

- Can be loaded
- Does NOT consume food.
- Officer Bonus


7. Armor Commander (Brigadier)

(350) Web Missiles (-4) +
(850) Ceramsteel +
(1350) Cold Fusion Cells (-2) +
(1600) Wireblades (-1)
|
Upgrade Officer Corp+++ to Armor Commander at Factory

<> Resources

Ch: +12
Bi: +6
El: +9
Ce: +15
Mo: +37

<> Statistics

Type: TREAD
Move: 41
Spot: 8
Camo: 6
Agility: 4
Armor: 25
Psy Def: 34
Rank: 4
Turns: +4
$: 54

<> Attack Modes

I: 5/25
D: 6/50
C: 9/9

<> Abilities

- Can be loaded
- Does NOT consume food.
- Officer Bonus


8. Rebel Officer (Rebel Officer)

[250] Viper Militia (-2) +
[675] Assassin (-6) +
(1600) Wireblades (-1) +
(1750) Fusion Rifles (-2)
|
Upgrade Rebel Partisans+++ to Rebel Officer at Farm

<> Resources

Tr: +6
Ch: +7
Bi: +18
El: +2
Ce: +10
Mo: +2

<> Statistics

Type: FOOT
Move: 29
Spot: 7
Camo: 18
Agility: 11
Armor: 13
Psy Def: 50
Rank: 8
Turns: +1
$: 56

<> Attack Modes

I: 11/25
A: 7/22
C: 11/26

<> Abilities

- Can be loaded
- Does NOT consume food.
- Officer Bonus


9. Mech Commander (Commodore)

(1600) Wireblades (-1) +
[1750] Advanced Mechanized Warrior (-4)
|
Upgrade Officer Corp+++ to Mech Commander at Starport

<> Resources

Fo: +14
Bi: +2
El: +16
Ce: +15
Mo: +42
Si: +1

<> Statistics

Type: LANDER
Move: 34
Spot: 14
Camo: 14
Agility: 9
Armor: 20
Psy Def: 58
Rank: 8
Turns: +3
$: 630

<> Attack Modes

I: 9/20
A: 10/30
D: 7/20
C: 9/20

<> Abilities

- Can be loaded
- Does NOT consume food.
- Officer Bonus


10. Noble (Noble)

(850) Ceramsteel
|
Upgrade Officer Corp+++ to Noble at Palace

<> Resources

Fo: +2
En: +4
Ch: +8
El: +10
Ce: +10
Ge: +100

<> Statistics

Type: FOOT
Move: 10
Spot: 3
Camo: 3
Agility: 6
Armor: 5
Psy Def: 31
Rank: 9
Turns: +20
$: 355

<> Attack Modes

D: 6/20
C: 6/10

<> Abilities

- Can be loaded
- Does NOT consume food.
- Noble Bonus


11. Flagship Artisan (Artisan)

(100) Microbiology +
(100) Psychosocial Engineering +
(1600) Wireblades (-1)
|
Upgrade Noble+++ to Flagship Artisan at Lab

<> Resources


<> Statistics

Type: FOOT
Move: 0
Spot: 0
Camo: 0
Agility: 0
Armor: 0
Psy Def: 0
Rank: 9
Turns: +1
$: 0

<> Unit has NO Weaponry

<> Abilities

- Can be loaded
- NON-combatant
- Does NOT consume food.
- Builds Flagships


12. Blademaster (Blademaster)

(250) Meditation +
(850) Ceramsteel +
(1600) Wireblades (-1)
|
Upgrade Noble+++ to Blademaster at Palace

<> Resources

Fo: +35
Ch: +26
El: +21

<> Statistics

Type: FOOT
Move: 20
Spot: 4
Camo: 4
Agility: 10
Armor: 8
Psy Def: 43
Rank: 9
Turns: +2
$: 371

<> Attack Modes

D: 10/40
C: 10/16

<> Abilities

- Can be loaded
- Does NOT consume food.
- Noble Bonus


13. Psy-master (Psy-master)

(450) Fractal Metaphysics (-4) +
(850) Ceramsteel +
(1600) Wireblades (-1) +
(2050) Vau Psychology (-6)
|
Upgrade Noble+++ to Psy-master at Palace

<> Resources

Fo: +61
Ch: +13
El: +17
Ge: +19

<> Statistics

Type: FOOT
Move: 31
Spot: 6
Camo: 6
Agility: 14
Armor: 10
Psy Def: 78
Rank: 9
Turns: +5
$: 428

<> Attack Modes

C: 14/20
P: 14/78

<> Abilities

- Can be loaded
- Does NOT consume food.
- Noble Bonus


14. Noblesse Elitesse (Elite)

(1100) Hostile Environment Mastery (-7) +
(1600) Wireblades (-1) +
[1775] Jump Space Torpedo Bomber +
(1800) Symbiot Psychology (-9)
|
Upgrade Noble+++ to Noblesse Elitesse at Palace

<> Resources

Fo: +68
El: +11
Mo: +18
Ge: +29

<> Statistics

Type: FOOT
Move: 41
Spot: 9
Camo: 8
Agility: 16
Armor: 18
Psy Def: 122
Rank: 9
Turns: +8
$: 906

<> Attack Modes

D: 16/80
C: 16/36
P: 16/122

<> Abilities

- Can be loaded
- Does NOT consume food.
- Noble Bonus


Dervishes -