Air Units

The Air movement class allows units to move on the ground unencumbered. The caveat is that once an Air unit has spent a turn away from a city, they must return to a city on the following turn or will be lost due to running out of fuel.

Air units are the most mobile terrestrial-based units in the game.

Air units can be hit by the following weaponry:

1. Air
2. Psychic
3. Ranged Space (only from orbital units)
4. Direct Space (only in space)
5. Close Space (only in space)

The following Air units exist in Hyperion:

The unit list is sorted by (RANK)

1. Symbiot Spitter (3)
2. Gunship (3)
3. Killer Gunship (4)
4. Jet-Propulsion Fighters (4)
5. Vau Fighter (5)
6. Morph Gunship (5)
7. Stealth Gunship (5)
8. Psy Killer Gunship (5)
9. Atmospheric Fighter (5)
10. Laser Fighter (6)
11. Divebomber (6)
12. Morph Fighter (7)
13. Stealth Fighter (7)
14. Morph Fighter (7)
15. Psy Laser Fighter (7)
16. Power Divebomber (7)
17. Strategic Bomber (7)
18. Spy Plane (8)
19. Morph Divebomber (8)
20. Stealth Divebomber (8)
21. 3rd-Republic Hyper Bomber (8)
22. Neutron Bomber (8)
23. Stigmata MegaFortress (9)
24. Stealth Spy Plane (9)
25. Stealth Bomber (9)
26. Stealth Neutron Bomber (9)
27. Cargo Plane (9)
