Cargo Handling Applied Technology, Engineers (Engineers and Colony Ships), and Cargo Units (Naval Transports, Armored Transports, Freight Trucks, Hover Trucks, Cargo Planes, Trans-orbital Shuttles, and Hover Tankers) are detailed in this tome.

Engineer (Engineer)

Unit Summary: Can build any city depending on the level of technology researched. Also can be used to raze cities, but the Demolition Team is much more effective at this.
Special Abilities: They do not consume food and can build (with loss of unit) and raze cities.

No Tech Required
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Build Engineers in any city...

"... and for what would it be without the forsight of such a naysayer. I tell you, that we would be in complete harmony with the Pancreator without their devices of evil."

Ordained Minister of the Avestites on the 7 Evils of Man.

Colony Ship (Colony Ship)

Unit Summary: Able to traverse the jump gates, and with 4 cargo slots able to carry units, supplies, and even more Engineers to other systems and build cities there. While a city can be built with a Colony Ship, it is often better to disband the ship, getting some resources back, and then build the city with the Engineer.
Special Abilities: They can build (with loss of unit) and raze cities, have 4 Cargo Slots, can travel through jump gates, are invulnerable to Ranged Space weaponry, and do not consume food.

(375) Cargo Handling +
(650) Armored Space Freighter (-2) +
(650) Assault Lander
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Upgrade Engineer to Colony Ship at Starport


Naval Transport (Guppy)

Unit Summary: Used to move your units quickly around planets, They have no attack abilities so be careful when sending them into uncharted waters.
Special Abilities: They have 4 Cargo Slots, to load units, move them to the coast and then from the coast to the transport in the ocean. Units can be landed amphibiously by moving the loaded transport into the coast. They do not consume food.

(100) Physics
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Build Naval Transport in Well...

Armored (Naval) Transport (Dolphin)

Unit Summary: Upgrade your Naval Transports to Armored Transports at your earliest convenience. They still have no combat ability, so be careful when sending them into unknown territory.
Special Abilities: They have 4 Cargo Slots, to load units, move them to the coast and then from the coast to the transport in the ocean. Units can be landed amphibiously by moving the loaded transport into the coast. They do not consume food.

(850) Powered Ceramsteel Armor
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Upgrade Naval Transport to Powered Armor Naval Transport at Well


Freight Truck (Truck)

Unit Summary: Indispensable at moving Engineers and other units around early in the game. Since they cannot attack be careful when moving them into unknown territory.
Special Abilities: They have 2 Cargo Slots.

(100) Physics
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Build Freight Truck in Factory

Hover Truck (Hover Truck)

Unit Summary: A fast transporter but has no offensive abilities and so care should be taken transporting items into a hostile environment.
Special Abilities: They have 3 Cargo Slots.

(1750) Hovertech (-3)
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Build Hover Truck in Factory


Cargo Plane

Unit Summary: The only Air unit that can transport other units, be careful when sending them by themselves, because they are easily destroyed.
Special Abilities: They have 2 Cargo Slots.

(300) Atmospheric Fighters
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(375) Cargo Handling
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Build Cargo Plane in Factory
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Build Trans-Orbital Shuttle in Starport
Disassemble Naval Frigate at Starport to enable transport
Disassemble Naval Cruiser at Starport to enable transport
Disassemble Naval Aircraft Carrier at Starport to enable transport


Trans-Orbital Shuttle

Unit Summary: Designed for rapid deployment of forces within a planetary system. They have a weak and inaccurate Space combat ability for defensive purposes only.
Special Abilities: Has 4 Cargo Slots and immune to Ranged Space Weaponry.

(375) Cargo Handling +
(700) Monopols
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Build Trans-Orbital Shuttle in Starport


Hover Tanker (Replinisher)

Unit Summary: The Hover Tanker is capable of refueling Aircraft and has 4 Cargo slots.
Special Abilities: When stacked with Air units, the Air units do not use movement as long as they move simultaneously with the Carrier, Air units cannot run out of fuel if they end their turn on a Naval Aircraft Carrier, they have 4 Cargo Slots, and they do not consume food.

(1525) PTS Meson Watercraft (-4) +
(5700) Advanced Hovertech (-7)
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Build Hover Tanker in Factory


Cargo Handling -
