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Dervishes Applied Technology, Psychic Units (Clergy, Fanatics, Dervishes, Warlocks, and Cyber Magi), Officers (Officers, Armor Commanders, and Mech Commanders), and Nobles (Nobles, Blademasters, Psy-masters, and Noblesse Elitesse) are detailed in this tome.

Clergy (Clergy)

Unit Summary: The earliest Psychic attack unit, Clergy have inaccurate good Psychic Attack abilities for an early unit.

(250) Meditation
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Build Clergy in Churches...


Fanatic Legion (Fanatics)

Unit Summary: Built in Churches, their somewhat accurate and powerful Psychic attack ability makes them effective against any early unit.
Special Abilities: They do not consume food.

(250) Pharmaceuticals +
(250) Composite Armor +
(250) Meditation
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Build Fanatics in Churches

"Nay, spare not one, be that one with child or child itself; for a heretic can no more check its evil nature than a nit can avoid becoming a louse, or a Pyrian Hellworm retain its skin upon reaching its fourth instar."

  command issued by Archbishop Slatha of the Avestites upon the conquest of the warlock-plagued hamlet of Yith-Na

(The pleasure in trafficking with Avestites is that one always knows where one stands.)


Dervish (Dervish)

Unit Summary: Their highly accurate and powerful Psychic attack make them effective against most early- to mid-game units.
Special Abilities: They do not consume food.

(250) Pharmaceuticals +
(700) Psychosonic Manipulation (-1) +
(700) Theurgy
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(425) Dervishes (-2)
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Upgrade Clergy to Dervishes in Churches...
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Upgrade Dervishes to Warlocks in Churches...
Upgrade Warlocks to Cyber Mages in Churches

Among the strangest of the destroyed infidel sects were the Dervishes of Grail bizarre flagellants and child-killers who claimed devotion to the false prophet Zegai. Zegai instructed her followers in the performance of strange magical arts, no doubt rained on her from those powers lurking in the abyss cloaking the dark side of some forgotten asteroid.

Victims who fell into the Dervishes' snares suffered from all manner of bizarre spasms and fits, as their inner light literally collapsed upon itself. Their reason clouded, the victims would confusedly wander off into the wastes of Grail, singing mad songs and speaking of possession by supernatural intelligences.

The Dervishes' destruction in 4833 was a blessing to all virtuous persons. Recently the Inquisition has gotten wind of rumors that not all the Dervishes were destroyed, but these rumors are likely hateful propaganda, undoubtedly spread by the Guilds in an attempt to weaken the suzerainty of Holy Church.

Warlock (Warlock)

Unit Summary: High agility and impressive Psychic accuracy and power make these units effective against most units. An excellent addition to any stack.
Special Abilities: They do not consume food.

(425) Dervishes (-2) +
(2050) Vau Psychology (-6) +
(1750) Holy Warriors (-2)
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Upgrade Dervishes to Warlocks in Churches...
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Upgrade Warlocks to Cyber Mages in Churches
 
Cyber Mage (Cyber Mage)

Unit Summary: Even higher agility than that of a Warlock, also with incredibly accurate and powerful Pyschic attack abilities and good armor, these units are excellent against mid- to end-game units.
Special Abilities: They can attack on Byzantium II and do not consume food.

(425) Dervishes (-2) +
(1750) Holy Warriors (-2) +
(2050) Vau Psychology (-6) +
(2050) Advanced Nanotech (-4)
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Upgrade Warlocks to Cyber Mages in Churches


Officer Corp (Officer)

Unit Summary: Can be used early to increase the loyalty of your troops in combat. Equivalent to a Militia unit in combat abilities.
Special Abilities: Confer an Officer Bonus to all units in the same stack.

(250) Energy Physics
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Build Officer in Palace...
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Upgrade Officer to Spy at Palace...
Upgrade Officer to Armor Commander at Factory+++
Upgrade Spy to Assassin at Palace+++
Upgrade Spy to Doppleganger at Palace+++
Upgrade Officer to Mech Commander at Starport+++
Upgrade Spy to Saboteur at Palace+++

Armor Commander (Brigadier)

Unit Summary: This upgrade to an Officer places them at the helm of a powerful tank enabling them to lead units into battle with actions, not words!
Special Abilities: They confer an Officer Bonus to all units stacked with them.

(350) Web Missiles (-4) +
(1350) Cold Fusion Cells (-2) +
(1350) Wireblades (-1)
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Upgrade Officer to Armor Commander at Factory

Mech Commander (Commodore)

Unit Summary: Having well-balanced Indirect and Air weaponry, they are excellent leaders of raids against the enemy.
Special Abilities: They confer an Officer Bonus to all units stacked with them. With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

(950) Advanced Mech Warriors (-4) +
(1350) Wirblades (-1)
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Upgrade Officer to Mech Commander at Starport


Blademaster (Blademaster)

Unit Summary: Blademasters are much better than Nobles, upgrade your Nobles at the earliest convenience. Even with this upgrade, Blademasters should not be used offensively.
Special Abilities: Equivalent to a Noble in bonuses.

(1000) Monofilament (-1)
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(1350) Wireblades (-1)
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Upgrade Noble to Blademaster in Palace+++
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Upgrade Noble to Psy-master in Palace+++
Upgrade Noble to Noblesse Elitesse in Palace

Look upon the valiant Fatima al-Malik! Her stance is without flaw; she glides fluidly yet relentlessly across the training circle like a Madocian razorfin; her parry is as subtle as the movements of a Severan stick-beast, yet her lunge evokes the image of a Voroxi octoped pouncing at its prey.

Psy-master (Psy-master)

Unit Summary: Psy-masters are Nobles that have been skilled in both the art of close combat and psychic attack mastery.
Special Abilities: Equivalent to a Noble in bonuses.

(1350) Wireblades (-1) +
(2050) Vau Psychology
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Upgrade Noble to Psy-master in Palace+++

Noblesse Elitesse (Elite)

Unit Summary: The Noblesse Elitesse title is reserved for those Nobles that have demonstrated ability far beyond that of their Noble blood.
Special Abilities: Equivalent to a Noble in bonuses.

(1100) Hostile Environment Mastery (-7) +
(1350) Wireblades (-1) +
(1375) Jump Torpedo Bomber +
(1800) Symbiot Psychology (-9)
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Upgrade Noble to Noblesse Elitesse in Palace


Dervishes -
