Advanced Mechanized Warrior Applied Technology and Mechanized Warrior Units (Scout Mechs, Stealth Scout Mechs, Light, Medium, Heavy, and Assault Mechs of Regular, Grappler, and Anti-Air varieties, and Mech Commanders) are detailed in this tome.

Scout and Light Mech, Grappler, and Anti-Air

(850) Ceramsteel +
(1750) Jump Drives
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Build Scout Mech in Starport
Build Light Mech in Starport
Build Light Grappler Mech in Starport
Build Light Anti-Air Mech in Starport

Scout Mech (Locust)

Unit Summary: Should be used to pinpoint weakly defended cities to hasten your expansion. Their high agility and varied weaponry make them effective against early ground units.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They do not consume food. They are immune to Ranged Space Weaponry.

Light Mech (Berserker)

Unit Summary: Designed to engage armor units, their Indirect and Direct combat abilities make them well suited for this role. Like Grapplers, Berserkers are ideally suited for raids.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Light Grappler Mech (Grappler)

Unit Summary: Their high camouflage and agility make them excellent for raiding behind enemy lines and attacking stacks with weak Foot and armor units.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Light Anti-Air Mech (Vindicator)

Unit Summary: Ideally suited to ward against aircraft, they also can support Light Mechs in engaging armor. Like Berserkers and Grapplers, Vindicators make excellent raiders.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.


Medium Mech, Grappler, and Anti-Air

(650) Assault Legion (-2) +
(1750) Jump Drives
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(1050) Advanced Mechanized Warrior (-2)
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Build Medium Mech in Starport
Build Medium Grappler Mech in Starport
Build Medium Anti-Air Mech in Starport
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Upgrade Officer to Mech Commander at Starport
Build Heavy Mech in Starport
Build Heavy Anti-Air Mech in Starport
Build Heavy Grappler Mech in Starport
Build Assault Mech in Starport
Build Assault Anti-Air Mech in Starport
Build Assault Grappler Mech in Starport
Build Stealth Scout Mech in Starport

Medium Mech (Harbinger)

Unit Summary: Excellent at engaging armor units, they boast accurate but weak Indirect and accurate and potent Direct weapons.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Medium Grappler Mech (Gargoyle)

Unit Summary: Excellent at engaging Foot units with their accurate and potent Close combat weaponry, they also have defensive Direct weapons.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Medium Anti-Air Mech (Talisman)

Unit Summary: Excellent at engaging air units with their accurate anti-air weaponry.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.


Heavy Mech and Anti-Air

(950) Advanced Mechanized Warrior (-2) +
(2050) Advanced Nanotech (-4) +
(2200) Fusion Beams (-3)
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Build Heavy Mech in Starport
Build Heavy Anti-Air Mech in Starport

Heavy Mech (Vanguard)

Unit Summary: Heavy Mechs compliment Heavy Grappler Mechs and make outstanding fighting groups with their various Indirect, Direct, and Close weaponry.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Heavy Anti-Air Mech (Avenger)

Unit Summary: Heavy Anti-Air Mechs round out an all Mech city taking force with their highly accurate anti-air weaponry. With some modest Indirect weapons and better Direct weapons, they are effective against armored units as well.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Heavy Grappler Mech

(950) Advanced Mechanized Warrior (-2) +
(1000) Monofilament (-1) +
(1150) Spore Delivery (-6)
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Build Heavy Grappler Mech in Starport

Heavy Grappler Mech (Executioner)

Unit Summary: Excellent versus virtually any ground unit, their varied weaponry complements a Vanguard's very well.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.


Assault Mech and Anti-Air

(950) Advanced Mechanized Warrior (-2) +
(3700) Wetware (-5) +
(2700) Meson Cannon (-7) +
(4150) Discontinuity Field Generator (-5)
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Build Assault Mech in Starport
Build Assault Anti-Air Mech in Starport

Assault Mech (Avatar)

Unit Summary: Like Assault Grappler Mechs, Assault Mechs are fearsome ground opponents. They are very good at taking out armor units with their accurate Indirect and Direct combat abilities. Avoid enagements with highly-agile and well-armored Foot units.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Assault Anti-Air Mech (Phoenix)

Unit Summary: Well suited at attacking combined air and armor forces with their potent anti-air and Direct weaponry and adequate Indirect weapons.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

Assault Grappler Mech

(950) Advanced Mechanized Warrior (-2) +
(1150) Spore Delivery (-6) +
(3700) Wetware (-5) +
(4150) Discontinuity Field Generator (-5)
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Build Assault Grappler Mech in Starport

Assault Grappler Mech (Excruciator)

Unit Summary: Fearsome ground opponents, they are exceptional versus both foot and armor unit alike. They represent the most highly advanced Mech technology - I suggest you use it!
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.


Stealth Scout Mech (Mantis)

Unit Summary: Exceptional raiders, reconnoiters, and spotters, slip them past enemy lines to disrupt and damage weakly defended stacks and cities.
Special Abilities: With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They do not consume food. They are immune to Ranged Space Weaponry.

(350) Web Missiles (-4) +
(950) Advanced Mechanized Warrior (-2) +
(5700) Neumonic Armor (-9)
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Build Stealth Scout Mech in Starport


Mech Commander (Mech Cmdr)

Unit Summary: Having well-balanced Indirect and Air weaponry, they are excellent leaders of raids against the enemy.
Special Abilities: They confer an Officer Bonus to all units stacked with them. With their high movement, they can blast off and land on a planet many times within the same turn and are able to travel through jump gates. They are immune to Ranged Space Weaponry.

(950) Advanced Mech Warriors (-4) +
(1350) Wirblades (-1)
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Upgrade Officer to Mech Commander at Starport


Advanced Mechanized Warrior -
